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d0cada659a
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Vector constructor and simplify ball creation
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2026-04-17 20:00:40 +08:00 |
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072c66c334
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+ -> v+, * -> v*
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2026-04-17 19:55:16 +08:00 |
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190a32ac54
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Easier way to register inputs
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2026-04-17 19:27:23 +08:00 |
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1b759d7771
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Nicer rendering interface
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2026-04-17 19:25:42 +08:00 |
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b4a08ea918
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Ideal state for vector ops and interface
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2026-04-17 19:00:44 +08:00 |
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b37f78330c
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Pass requested entity components as arguments to 'entity systems
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2026-04-17 17:10:00 +08:00 |
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d379cd28d7
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Add global systems and bounce boosting
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2026-04-16 18:48:39 +08:00 |
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69477db047
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Finish bouncing balls example
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2026-04-16 17:37:38 +08:00 |
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d9f8f6f0d2
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Systems, bug fixes, and first samples
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2026-04-12 21:36:50 +08:00 |
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df700e757b
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Exports and guarded constructors/mutators for all visuals
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2026-04-07 19:22:41 +08:00 |
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54d80c82a7
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Export the guarded mutator
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2026-04-06 13:44:26 +08:00 |
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5a67f5c53f
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Visual guarding and predicate cleanup
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2026-04-06 13:42:31 +08:00 |
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71e92641f7
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Move parameter guarding into its own module
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2026-04-06 13:08:36 +08:00 |
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65a60a2a65
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Tests for vector functions
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2026-04-06 13:07:39 +08:00 |
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8dbf44a9f0
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Fix tests and vector function predicates
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2026-04-05 13:23:31 +08:00 |
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2991268ecb
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Testing vector components
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2026-04-04 14:47:38 +08:00 |
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6f9e0a934f
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target FPS
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2026-04-04 14:36:40 +08:00 |
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1ce9c49086
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Add active camera and clear-background documentation
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2026-04-04 14:27:31 +08:00 |
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edd3d24160
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Allow batch processing systems
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2026-04-04 14:21:49 +08:00 |
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42df36534e
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Update docs to include render queue functions
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2026-04-04 14:16:53 +08:00 |
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44d078c310
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Fix documentation incosistency
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2026-04-04 14:05:00 +08:00 |
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1453813aee
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Vector utility functions
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2026-04-02 22:29:35 +08:00 |
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5456f643e3
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refactor + some extra tests
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2026-04-02 22:04:17 +08:00 |
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36d72dded2
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Add some simple tests
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2026-04-02 14:35:13 +08:00 |
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99dd46d3f6
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Add license
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2026-04-02 14:35:05 +08:00 |
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ac6ae74781
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Fix queue being unset
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2026-04-02 14:18:45 +08:00 |
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213dfc67b6
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Render queues and some test fixes
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2026-04-02 14:16:25 +08:00 |
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12754b61a3
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Extending the render queues docs
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2026-04-02 11:50:53 +08:00 |
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d3a4f4c91f
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Render queue specification
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2026-04-02 11:41:08 +08:00 |
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99ba25abec
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Remove system rendering in preparation for a rendering queue
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2026-04-02 10:46:21 +08:00 |
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0f8c4bcf87
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Basic visual rendering components (unfinished)
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2026-04-02 10:46:07 +08:00 |
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485e7d84d2
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Module documentation
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2026-03-31 20:52:08 +08:00 |
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c7373bccf8
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Add get-entity
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2026-03-31 20:19:20 +08:00 |
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4f8ca4d97b
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Window clear color and create window after tests
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2026-03-29 17:22:51 +08:00 |
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7319c93cc0
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Add functions for window creation
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2026-03-29 17:19:32 +08:00 |
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445e6acb08
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Fix with-drawing call
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2026-03-29 15:44:51 +08:00 |
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a11166c084
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README formatting
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2026-03-29 15:38:37 +08:00 |
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7104fc0c3c
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Readme update
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2026-03-29 15:28:19 +08:00 |
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f72e0e1ff5
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Add more tests
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2026-03-29 15:27:12 +08:00 |
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09fd451b73
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This should not be in VC
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2026-03-29 15:02:49 +08:00 |
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6ec898f96c
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Tests and csm build options
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2026-03-29 15:02:06 +08:00 |
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ed879f61a8
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Change next frame naming
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2026-03-29 03:21:00 +08:00 |
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5c19a5f3a6
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Add functions to clear ECS state
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2026-03-29 02:16:56 +08:00 |
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af50ef7c09
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Some more renaming to make things consistent
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2026-03-29 02:09:14 +08:00 |
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2a4945d9c7
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Function name changes and state exports
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2026-03-29 02:07:49 +08:00 |
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700b7a9cda
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Sort systems by priority
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2026-03-28 19:29:47 +08:00 |
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69f1f584ea
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Move queue resolution outside of drawing
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2026-03-28 19:22:11 +08:00 |
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71c6ba3ab7
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Frame loop and we need raylib now
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2026-03-28 19:20:00 +08:00 |
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f1d6342089
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Event buses (as hash tables for speed)
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2026-03-28 19:14:54 +08:00 |
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04a6555cbd
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System addition/removal. I'm not doing topo sort (today)
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2026-03-28 18:52:48 +08:00 |
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