Basic visual rendering components (unfinished)

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BirDt_ 2026-04-02 10:46:07 +08:00
parent 485e7d84d2
commit 0f8c4bcf87

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engine/components.scm Normal file
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(module (engine components core) ()
(import scheme
(chicken base)
(chicken module)
(srfi 99))
;; Vector exports
(export make-vector2 vector2? vector2-x
set-vector2-x! vector2-y set-vector2-y!)
;; 2D Vector type
;; TODO: this could be done with a macro to save some definitions
(define-record-type <vector2>
(int:make-vector2 x y)
vector2?
(x vector2-x int:set-vector2-x!)
(y vector2-y int:set-vector2-y!))
;; Type safe 2D vector constructor
(define (make-vector2 x y)
(assert (number? x))
(assert (number? y))
(int:make-vector2 x y))
;; Type safe 2D vector setter
(define (set-vector2-x! vector2 x)
(assert (vector2? vector2))
(assert (number? x))
(int:set-vector2-x! vector2 x))
;; Type safe 2D vector setter
(define (set-vector2-y! vector2 y)
(assert (vector2? vector2))
(assert (number? y))
(int:set-vector2-y! vector2 y))
;; Color exports
(export make-color color-r color-g color-b color-a
set-color-r! set-color-g! set-color-b! set-color-a!)
;; Color type
(define-record-type <color>
(int:make-color r g b a)
color?
(r color-r int:set-color-r!)
(g color-g int:set-color-g!)
(b color-b int:set-color-b!)
(a color-a int:set-color-a!))
;; Type safe color constructor
(define (make-color r g b a)
(assert (and (number r) (<= 0 r 1)))
(assert (and (number g) (<= 0 g 1)))
(assert (and (number b) (<= 0 b 1)))
(assert (and (number a) (<= 0 a 1)))
(int:make-color r g b a))
;; Type safe color setter
(define (set-color-r! color r)
(assert (color? color))
(assert (and (number r) (<= 0 r 1)))
(int:set-color-r! color r))
;; Type safe color setter
(define (set-color-g! color g)
(assert (color? color))
(assert (and (number g) (<= 0 g 1)))
(int:set-color-g! color g))
;; Type safe color setter
(define (set-color-b! color b)
(assert (color? color))
(assert (and (number b) (<= 0 b 1)))
(int:set-color-b! color b))
;; Type safe color setter
(define (set-color-a! color a)
(assert (color? color))
(assert (and (number a) (<= 0 a 1)))
(int:set-color-a! color a))
;; Screen transform record and exports
(export make-screen-transform screen-transform?)
;; The screen transform is for representing transformations in screen-space, that is
;; in UI and not in 2D/3D
(define-record-type <screen-transform>
(int:make-screen-transform position pivot rotation scale anchor parent)
screen-transform?
(position screen-transform-position int:set-screen-transform-position!)
(pivot screen-transform-pivot int:set-screen-transform-pivot!)
(rotation screen-transform-rotation int:set-screen-transform-rotation!)
(scale screen-transform-scale int:set-screen-transform-scale!)
(anchor screen-transform-anchor int:set-screen-transform-anchor!)
(parent screen-transform-parent int:set-screen-transform-parent!))
;; Type safe constructor
(define (make-screen-transform position rotation scale anchor parent)
(assert (vector2? position))
(assert (real? rotation))
(assert (Vector2? scale))
(assert (and (symbol? anchor) (member anchor '(top-left top-middle top-right
center-left center center-right
bottom-left bottom-middle bottom-right))))
(assert (and (symbol? parent)))
(int:make-screen-transform position rotation scale anchor parent))
;; Generic accessors and mutators for position, rotation, scale, anchor, and parent
;; This allows us to abstract across different transform types - (position) will work for
;; screen-transform and 2D-transform, with type checking
(export position set-position! rotation set-rotation! scale set-scale!
anchor set-anchor! parent set-parent!)
(define (position component)
(assert (record? component))
((rtd-accessor (record-rtd component) 'position) component))
(define (set-position! component position)
(assert (record? component))
(cond
((screen-transform? component) (assert (vector2? positon))))
((rtd-mutator (record-rtd component) 'positon) component position))
(define (pivot component)
(assert (record? component))
((rtd-accessor (record-rtd component) 'pivot) component))
(define (set-pivot! component pivot)
(assert (record? component))
(cond
((screen-transform? component) (assert (vector2? pivot))))
((rtd-mutator (record-rtd component) 'pivot) component pivot))
(define (rotation component)
(assert (record? component))
((rtd-accessor (record-rtd component) 'rotation) component))
(define (set-rotation! component rotation)
(assert (record? component))
(cond
((screen-transform? component) (assert (real? rotation))))
((rtd-mutator (record-rtd component) 'rotation) component rotation))
(define (scale component)
(assert (record? component))
((rtd-accessor (record-rtd component) 'scale) component))
(define (set-scale! component scale)
(assert (record? component))
(cond
((screen-transform? component) (assert (vector2? scale))))
((rtd-mutator (record-rtd component) 'scale) component scale))
(define (anchor component)
(assert (record? component))
((rtd-accessor (record-rtd component) 'anchor) component))
(define (set-anchor! component anchor)
(assert (record? component))
(cond
((screen-transform? component)
(assert (and (symbol? anchor)
(member anchor '(top-left top-middle top-right
center-left center center-right
bottom-left bottom-middle bottom-right))))))
((rtd-mutator (record-rtd component) 'anchor) component anchor))
(define (parent component)
(assert (record? component))
((rtd-accessor (record-rtd component) 'parent) component))
(define (set-parent! component parent)
(assert (record? component))
(cond
((screen-transform? component)
(assert (symbol? anchor))))
((rtd-mutator (record-rtd component) 'parent) component parent))
;; Visuals
;; Primitive shape visual types
(define-record-type <pixel-2d>
(int:make-pixel-2d position)
pixel-2d?
(position pixel-2d-position int:set-pixel-2d-position!))
(define-record-type <line-2d>
(int:make-line-2d start-pos end-pos thickness)
line-2d?
(start-pos line-2d-start-pos int:set-line-2d-start-pos!)
(end-pos line-2d-end-pos int:set-line-2d-end-pos!)
(thickness line-2d-thickness int:set-line-2d-thickness!))
(define-record-type <circle-2d>
(int:make-circle-2d center radius filled)
circle-2d?
(center circle-2d-center int:set-circle-2d-center!)
(radius circle-2d-radius int:set-circle-2d-radius!)
(filled circle-2d-filled? int:set-circle-2d-filled!))
;; TODO: might be nicer to have the origin and width/height inside a rect-2d type or similar
(define-record-type <rectangle-2d>
(int:make-rectangle-2d origin width height filled thickness)
rectangle-2d?
(origin rectangle-2d-origin int:set-rectangle-2d-origin!)
(width rectangle-2d-width int:set-rectangle-2d-width!)
(height rectangle-2d-height int:set-rectangle-2d-height!)
(filled rectangle-2d-filled? int:set-rectangle-2d-filled!)
(thickness rectangle-2d-thickness int:set-rectangle-2d-thickness))
(define-record-type <triangle-2d>
(int:make-triangle-2d vertex-1 vertex-2 vertex-3 filled)
triangle-2d?
(vertex-1 triangle-2d-vertex-1 int:set-triangle-2d-vertex-1!)
(vertex-2 triangle-2d-vertex-2 int:set-triangle-2d-vertex-2!)
(vertex-3 triangle-2d-vertex-3 int:set-triangle-2d-vertex-3!)
(filled triangle-2d-filled int:set-triangle-2d-filled!))
;; Visual component
(define-record-type <visual-2d>
(int:make-visual-2d draw color layer)
visual-2d?
(draw visual-2d-draw int:set-visual-2d-draw!) ;; Typing here: pixel-2d, line-2d, circle-2d, rectangle-2d, triangle-2d etc
(color visual-2d-color int:set-visual-2d-color!)
(layer visual-2d-layer int:set-visual-2d-layer!))
)