Add some simple tests
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2 changed files with 15 additions and 2 deletions
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@ -382,7 +382,7 @@
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(when (eq? mode '3d)
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(begin-mode-3d (*active-camera-3d*)))
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(for-each
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(lambda (x) (x))
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(lambda (render-obj) (cdr render-obj))
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(sort queue
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(lambda (render-obj-a render-obj-b)
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(< (car render-obj-a)
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@ -391,7 +391,7 @@
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(end-mode-2d))
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(when (eq? mode '3d)
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(end-mode-3d)))
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(set! queue '())))
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(hash-table-set! render-queues queue-name '())))
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;; Frame generation and game loop
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(export resolve-queues next-frame *clear-color* perform-render)
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@ -85,5 +85,18 @@
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(check (point-x (pop-event 'foo 'bar)) => 1) ;; Event is popped
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(check (hash-table-size (fetch-event-bus 'foo)) => 0) ;; Event is removed exists
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;; Render queue tests
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(check (hash-table-size render-queues) => 3)
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(check (length render-priority) => 3)
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(check (length (hash-table-ref render-queues 'screen)) => 0)
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(push-render-object 'screen 0 (lambda () #t))
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(check (length (hash-table-ref render-queues 'screen)) => 1)
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(evaluate-render-queue 'screen 'screen)
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(check (length (hash-table-ref render-queues 'screen)) => 0)
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(check-report)
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(create-window)
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)
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