Remote controlling Godot from Emacs (and other places)
| addons/godot_remote_control | ||
| scenes | ||
| .editorconfig | ||
| .gitattributes | ||
| .gitignore | ||
| godot-rc.el | ||
| icon.svg | ||
| icon.svg.import | ||
| LICENSE | ||
| project.godot | ||
| README.org | ||
Godot Remote Control (godot-rc)
godot-rc is an addon that allows other application to control the Godot editor via a JSON API. This is primarily so that different editors can provide better Godot integrations, and in particular I am making this so that I can edit the scene tree (on a basic level) from within Emacs.
godot-rc.el contains my experiments in making this function. To use it in the current state, use M-x initialize-godot-rc inside a file within your Godot project. This starts a connection with the godot-remote-control addon. Swapping between .tscn files will update the *scene-tree* buffer with a display of the selected scene, and it will also open automatically in the Godot editor. You can kill godot-rc with M-x kill-godot-rc.