godot-remote-control/godot-rc.el

201 lines
7.5 KiB
EmacsLisp

;;; godot-rc.el --- Remote control Godot from within Emacs -*- lexical-binding: t -*-
;; This file is not part of GNU Emacs
;; This program is free software: you can redistribute it and/or modify
;; it under the terms of the GNU General Public License as published by
;; the Free Software Foundation, either version 3 of the License, or
;; (at your option) any later version.
;; This program is distributed in the hope that it will be useful,
;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
;; GNU General Public License for more details.
;; You should have received a copy of the GNU General Public License
;; along with this program. If not, see <https://www.gnu.org/licenses/>.
;;; Commentary:
;; This mode is intended to be used alongside the existing gdscript-modes,
;; and works to supplement them by introducing functionality such as scene
;; manipulation and editing.
;;; Code:
(require 'magit-section)
(defcustom godot-rc-host "127.0.0.1"
"Host IP address for the Godot engine running godot-rc."
:type 'string
:group 'godot-rc)
(defcustom godot-rc-port 6009
"Port for the Godot engine running godot-rc."
:type 'number
:group 'godot-rc)
(defvar godot-rc-selected-scene nil
"The currently selected scene - set automatically when visiting a .tscn file.")
(defvar godot-rc-selected-node nil
"The JSON representation of the selected node.")
(defvar godot-rc-process nil
"The network process for the remote control connection.")
(defvar godot-rc-project-root nil
"The project root of the active remote control connection.")
(defvar godot-rc-scene-tree-buffer nil
"The buffer that contains the scene tree.")
(defun open-scene-tree-buffer ()
"Create and/or open the scene tree buffer."
(setq godot-rc-scene-tree-buffer (get-buffer-create "*scene-tree*"))
(with-current-buffer godot-rc-scene-tree-buffer
(scene-tree-mode)))
(defun godot-rc-process-filter-function (proc resp)
"Handle RESP responses from the Godot PROC."
(message (format "%s" proc))
(let ((response (json-parse-string resp :object-type 'plist :array-type 'list)))
(cond
((equal "get-selected-node" (plist-get response :for-cmd))
(setq godot-rc-selected-node (plist-get response :value)))
((equal "get-scene-tree" (plist-get response :for-cmd))
(scene-tree-render (plist-get response :value))))))
(defun initialize-godot-rc ()
"Initialize godot-rc using the current buffer to find the Godot project."
(interactive)
(setq godot-rc-project-root (locate-dominating-file default-directory "project.godot"))
(setq godot-rc-process (open-network-stream "godot-rc" "*godot-rc-stream*" godot-rc-host godot-rc-port))
(set-process-filter godot-rc-process #'godot-rc-process-filter-function)
(open-scene-tree-buffer))
(defun kill-godot-rc ()
"Stop the godot-rc process and reset all variables to nil."
(interactive)
(delete-process godot-rc-process)
(kill-buffer godot-rc-scene-tree-buffer)
(setq godot-rc-selected-scene nil
godot-rc-process nil
godot-rc-project-root nil
godot-rc-scene-tree-buffer nil))
(defun godot-rc-send-command (cmd-plist)
"Send the CMD-PLIST as a JSON string to Godot."
(when godot-rc-process
(process-send-string godot-rc-process (json-serialize cmd-plist))))
;; TODO: this needs to check if file-name is in the godot-rc-project-root and turn it into a res:// path
(defun godot-rc-open-scene (file-name &optional quiet)
"Open FILE-NAME as a scene in Godot."
(when (not (equal file-name godot-rc-selected-scene))
(godot-rc-send-command `(:command "open-scene" :scene ,file-name :get-result ,(if quiet :false t)))
(setq godot-rc-selected-scene file-name)))
(defun tscn-check-visibility (&optional win)
"When WIN changes to a TSCN, tell Godot to open the scene."
(let ((buf (current-buffer)))
(when (equal (file-name-extension (buffer-file-name buf)) "tscn")
(godot-rc-open-scene (buffer-file-name buf)))))
(add-hook 'find-file-hook #'tscn-check-visibility)
(add-hook 'window-buffer-change-functions #'tscn-check-visibility)
(add-hook 'window-selection-change-functions #'tscn-check-visibility)
;;; Scene-tree-mode and relevant commands
(defclass scene-tree-node-property-section (magit-section)
((prop-name :initform nil))
"A `magit-section' used by `scene-tree-mode'")
(defclass scene-tree-node-section (magit-section)
( ;(keymap :initform 'org-roam-node-map)
(node :initform nil))
"A `magit-section' used by `scene-tree-mode'.")
(defun insert-node (node depth)
"Insert a NODE and it's children as magit sections."
(magit-insert-section (scene-tree-node-section node)
(magit-insert-heading (concat
(make-string (* depth 2) ?\s)
(propertize (plist-get node :name) 'face `(:inherit font-lock-function-call-face
:underline ,(equal (plist-get node :path)
(plist-get godot-rc-selected-node :path))))
" : "
(propertize (plist-get node :type) 'face 'font-lock-type-face)
"\n"))
(dolist (n (plist-get node :children))
(insert-node n (+ 1 depth)))))
(defun insert-node-property-category (category)
"Insert a node CATEGORY as a magit section."
(magit-insert-section (magit-section)
(magit-insert-heading (propertize (plist-get category :name) 'face 'font-lock-constant-face))
(dolist (n (plist-get category :props))
(insert-node-property n))))
(defun insert-node-property (property)
"Insert a node PROPERTY as a magit section."
(magit-insert-section (scene-tree-node-property-section (plist-get property :name))
(magit-insert-heading (concat
" "
(propertize (plist-get property :name) 'face 'font-lock-variable-use-face)
" = "
(format "%s" (plist-get property :value))))))
(defun scene-tree-render (tree)
"Render the scene tree."
(with-current-buffer godot-rc-scene-tree-buffer
(let ((l (line-number-at-pos))
(inhibit-read-only t))
(erase-buffer)
(magit-insert-section (magit-section "SceneTree")
(magit-insert-heading (file-name-nondirectory godot-rc-selected-scene)
"\n\n")
(insert-node tree 0))
(insert "\n\n")
(magit-insert-section (magit-section "NodeProperties")
(magit-insert-heading (format "%s | Properties\n"
(plist-get godot-rc-selected-node :name)))
(dolist (n (plist-get godot-rc-selected-node :props))
(insert-node-property-category n)))
(goto-line l))))
(defun scene-tree-update-property-at-point (new-value)
"Update the property at point to be NEW-VALUE."
(interactive "xNew value: ")
(godot-rc-send-command
`(:command "update-property"
:path ,(plist-get godot-rc-selected-node :path)
:name ,(slot-value (magit-current-section) 'value)
:new-value ,new-value)))
(defun scene-tree-interact-at-point ()
"Rename node at point."
(interactive)
(cond
((scene-tree-node-section-p (magit-current-section))
(let ((node-path (plist-get (slot-value (magit-current-section) 'value) :path)))
(godot-rc-send-command `(:command "select-node" :path ,node-path))))
((scene-tree-node-property-section-p (magit-current-section))
(call-interactively 'scene-tree-update-property-at-point))))
(defvar scene-tree-mode-map
(let ((map (make-sparse-keymap)))
(set-keymap-parent map magit-section-mode-map)
(define-key map [return] 'scene-tree-interact-at-point)
map)
"Keymap for scene-tree-mode.")
(define-derived-mode scene-tree-mode magit-section-mode "Scene Tree"
"Mode for showing the scene tree."
:group 'godot-rc)
(provide 'godot-rc)
;;; godot-rc.el ends here