Add updating of node properties and node selection

This commit is contained in:
BirDt_ 2025-08-26 23:59:33 +08:00
parent 9830aa00ea
commit c27ad8ccc9
2 changed files with 134 additions and 22 deletions

View file

@ -13,7 +13,6 @@ func node_to_tree(node, root=false):
n["type"] = node.get_class()
n["index"] = node.get_index()
n["path"] = "/" + node.get_path().get_concatenated_names()
print(n)
var c = []
for i in node.get_children():
c.append(node_to_tree(i))
@ -21,6 +20,47 @@ func node_to_tree(node, root=false):
n["children"] = c
return n
func node_to_props(node):
var n = {}
n["name"] = node.name
n["type"] = node.get_class()
n["path"] = "/" + node.get_path().get_concatenated_names()
n["props"] = []
var props = node.get_property_list()
var i = 0
# NOTE: I cannot begin to fathom the reasons for why this shit is done
# the way that it is, but this is bordering on an exercise
# in pure futility at this stage.
while i < len(props):
var p = props[i]
if p["usage"] & 128 == 128:
var cat = {}
cat["name"] = p["name"]
cat["props"] = []
if i == len(props) - 1:
break
i += 1
while i < len(props):
p = props[i]
if p["usage"] & 128 == 128:
break
if p["usage"] & 4 == 4:
var c = {}
c["name"] = p["name"]
c["value"] = node.get(p["name"])
cat["props"].append(c)
i += 1
n["props"].append(cat)
else:
print(p["name"], " ", p["usage"])
break
n["props"].reverse()
return n
func parse_command(str: String, peer: StreamPeerTCP):
var cmd = JSON.parse_string(str)
print(cmd)
@ -28,20 +68,41 @@ func parse_command(str: String, peer: StreamPeerTCP):
"open-scene":
print("Opening")
EditorInterface.open_scene_from_path(cmd["scene"])
"select-node":
var n = get_node(NodePath(cmd["path"]))
EditorInterface.edit_node(n)
"get-scene-tree":
var result = node_to_tree(EditorInterface.get_edited_scene_root(), true)
var result = node_to_props(EditorInterface.get_selection().get_selected_nodes()[0])
result = JSON.stringify({"for-cmd": "get-selected-node", "value": result})
peer.put_data(result.to_utf8_buffer())
# TODO: this is terrible
await get_tree().create_timer(0.05).timeout
result = node_to_tree(EditorInterface.get_edited_scene_root(), true)
result = JSON.stringify({"for-cmd": "get-scene-tree", "value": result})
peer.put_data(result.to_utf8_buffer())
"set-node-name":
var n = get_node(NodePath(cmd["path"]))
var new_name = cmd["new-name"]
print("setting ", n, "'s name as ", new_name)
n.name = new_name
"update-property":
var n = get_node(NodePath(cmd["path"]))
var prop = cmd["name"]
var val = cmd ["new-value"]
n.set(prop, val)
_:
print("Not a valid command: ", cmd["command"])
if cmd["command"] != "get-scene-tree":
parse_command(JSON.stringify({"command": "get-scene-tree"}), peer)
if cmd["command"] != "get-scene-tree":
await parse_command(JSON.stringify({"command": "get-scene-tree"}), peer)
func _enter_tree() -> void:
server = TCPServer.new()

View file

@ -39,6 +39,9 @@
(defvar godot-rc-selected-scene nil
"The currently selected scene - set automatically when visiting a .tscn file.")
(defvar godot-rc-selected-node nil
"The JSON representation of the selected node.")
(defvar godot-rc-process nil
"The network process for the remote control connection.")
@ -56,8 +59,11 @@
(defun godot-rc-process-filter-function (proc resp)
"Handle RESP responses from the Godot PROC."
(message (format "%s" proc))
(let ((response (json-parse-string resp :object-type 'plist :array-type 'list)))
(cond
((equal "get-selected-node" (plist-get response :for-cmd))
(setq godot-rc-selected-node (plist-get response :value)))
((equal "get-scene-tree" (plist-get response :for-cmd))
(scene-tree-render (plist-get response :value))))))
@ -87,63 +93,108 @@
;; TODO: this needs to check if file-name is in the godot-rc-project-root and turn it into a res:// path
(defun godot-rc-open-scene (file-name &optional quiet)
"Open FILE-NAME as a scene in Godot."
(godot-rc-send-command `(:command "open-scene" :scene ,file-name :get-result ,(if quiet :false t)))
(setq godot-rc-selected-scene file-name))
(when (not (equal file-name godot-rc-selected-scene))
(godot-rc-send-command `(:command "open-scene" :scene ,file-name :get-result ,(if quiet :false t)))
(setq godot-rc-selected-scene file-name)))
(defun tscn-check-visibility (win)
(defun tscn-check-visibility (&optional win)
"When WIN changes to a TSCN, tell Godot to open the scene."
(let ((buf (current-buffer)))
(when (equal (file-name-extension (buffer-file-name buf)) "tscn")
(godot-rc-open-scene (buffer-file-name buf)))))
(add-hook 'find-file-hook #'tscn-check-visibility)
(add-hook 'window-buffer-change-functions #'tscn-check-visibility)
(add-hook 'window-selection-change-functions #'tscn-check-visibility)
;;; Scene-tree-mode and relevant commands
(defclass scene-tree-node-property-section (magit-section)
((prop-name :initform nil))
"A `magit-section' used by `scene-tree-mode'")
(defclass scene-tree-node-section (magit-section)
(;(keymap :initform 'org-roam-node-map)
( ;(keymap :initform 'org-roam-node-map)
(node :initform nil))
"A `magit-section' used by `org-roam-mode' to outline NODE in its own heading.")
"A `magit-section' used by `scene-tree-mode'.")
(defun insert-node (node depth)
"Insert a NODE and it's children as magit sections."
(magit-insert-section (scene-tree-node-section node)
(magit-insert-heading (concat
(make-string (* depth 2) ?\s)
(propertize (plist-get node :name) 'face 'font-lock-function-call-face)
(propertize (plist-get node :name) 'face `(:inherit font-lock-function-call-face
:underline ,(equal (plist-get node :path)
(plist-get godot-rc-selected-node :path))))
" : "
(propertize (plist-get node :type) 'face 'font-lock-type-face)
"\n"))
(dolist (n (plist-get node :children))
(insert-node n (+ 1 depth)))))
(defun insert-node-property-category (category)
"Insert a node CATEGORY as a magit section."
(magit-insert-section (magit-section)
(magit-insert-heading (propertize (plist-get category :name) 'face 'font-lock-constant-face))
(dolist (n (plist-get category :props))
(insert-node-property n))))
(defun insert-node-property (property)
"Insert a node PROPERTY as a magit section."
(magit-insert-section (scene-tree-node-property-section (plist-get property :name))
(magit-insert-heading (concat
" "
(propertize (plist-get property :name) 'face 'font-lock-variable-use-face)
" = "
(format "%s" (plist-get property :value))))))
(defun scene-tree-render (tree)
"Render the scene tree."
(with-current-buffer godot-rc-scene-tree-buffer
(let ((inhibit-read-only t))
(let ((l (line-number-at-pos))
(inhibit-read-only t))
(erase-buffer)
(magit-insert-section (magit-section "SceneTree")
(magit-insert-heading (file-name-nondirectory godot-rc-selected-scene)
"\n\n")
(insert-node tree 0))
(goto-char 0))))
(insert "\n\n")
(magit-insert-section (magit-section "NodeProperties")
(magit-insert-heading (format "%s | Properties\n"
(plist-get godot-rc-selected-node :name)))
(defun scene-tree-rename-at-point (name)
(dolist (n (plist-get godot-rc-selected-node :props))
(insert-node-property-category n)))
(goto-line l))))
(defun scene-tree-update-property-at-point (new-value)
"Update the property at point to be NEW-VALUE."
(interactive "xNew value: ")
(godot-rc-send-command
`(:command "update-property"
:path ,(plist-get godot-rc-selected-node :path)
:name ,(slot-value (magit-current-section) 'value)
:new-value ,new-value)))
(defun scene-tree-interact-at-point ()
"Rename node at point."
(interactive "sNew name: ")
(let ((node-path (plist-get (slot-value (magit-current-section) 'value) :path)))
(godot-rc-send-command `(:command "set-node-name" :path ,node-path :new-name ,name))))
(interactive)
(cond
((scene-tree-node-section-p (magit-current-section))
(let ((node-path (plist-get (slot-value (magit-current-section) 'value) :path)))
(godot-rc-send-command `(:command "select-node" :path ,node-path))))
((scene-tree-node-property-section-p (magit-current-section))
(call-interactively 'scene-tree-update-property-at-point))))
(defvar scene-tree-mode-map
(let ((map (make-sparse-keymap)))
(set-keymap-parent map magit-section-mode-map)
(define-key map [C-return] 'scene-tree-rename-at-point)
map
"Keymap for scene-tree-mode"))
(define-key map [return] 'scene-tree-interact-at-point)
map)
"Keymap for scene-tree-mode.")
(define-derived-mode scene-tree-mode magit-section-mode "Scene Tree"
"Mode for showing the scene tree."
:group 'godot-rc)
(define-derived-mode scene-tree-mode magit-section-mode "Scene Tree"
"Mode for showing the scene tree."
:group 'godot-rc)
(provide 'godot-rc)