|
|
e7bfc01f7b
|
Global and local position
|
2026-04-18 09:07:16 +08:00 |
|
|
|
69dd991ab9
|
Move drawing code to it's own module and simplify draw interface
|
2026-04-18 09:05:31 +08:00 |
|
|
|
8c48d4ee42
|
Undo the rendering wrapper so it can be moved out
|
2026-04-17 22:44:22 +08:00 |
|
|
|
04e3ec5fa6
|
Ensure boost acts on all balls
|
2026-04-17 22:41:30 +08:00 |
|
|
|
da164ae3c4
|
Fix action registration
|
2026-04-17 22:38:59 +08:00 |
|
|
|
5f95f1f527
|
Temporarily revert rendering change so we have a working example
|
2026-04-17 22:33:24 +08:00 |
|
|
|
66fbc1587c
|
Change vector math interface
|
2026-04-17 22:30:34 +08:00 |
|
|
|
30b8206889
|
First pass at a global input action system
|
2026-04-17 21:41:47 +08:00 |
|
|
|
d0cada659a
|
Vector constructor and simplify ball creation
|
2026-04-17 20:00:40 +08:00 |
|
|
|
072c66c334
|
+ -> v+, * -> v*
|
2026-04-17 19:55:16 +08:00 |
|
|
|
190a32ac54
|
Easier way to register inputs
|
2026-04-17 19:27:23 +08:00 |
|
|
|
1b759d7771
|
Nicer rendering interface
|
2026-04-17 19:25:42 +08:00 |
|
|
|
b4a08ea918
|
Ideal state for vector ops and interface
|
2026-04-17 19:00:44 +08:00 |
|
|
|
b37f78330c
|
Pass requested entity components as arguments to 'entity systems
|
2026-04-17 17:10:00 +08:00 |
|