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godot-rc.el
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godot-rc.el
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;;; godot-rc.el --- Remote control Godot from within Emacs -*- lexical-binding: t -*-
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;; This file is not part of GNU Emacs
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;; This program is free software: you can redistribute it and/or modify
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;; it under the terms of the GNU General Public License as published by
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;; the Free Software Foundation, either version 3 of the License, or
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;; (at your option) any later version.
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;; This program is distributed in the hope that it will be useful,
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;; but WITHOUT ANY WARRANTY; without even the implied warranty of
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;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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;; GNU General Public License for more details.
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;; You should have received a copy of the GNU General Public License
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;; along with this program. If not, see <https://www.gnu.org/licenses/>.
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;;; Commentary:
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;; This mode is intended to be used alongside the existing gdscript-modes,
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;; and works to supplement them by introducing functionality such as scene
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;; manipulation and editing.
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;;; Code:
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(require 'magit-section)
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(defcustom godot-rc-host "127.0.0.1"
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"Host IP address for the Godot engine running godot-rc."
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:type 'string
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:group 'godot-rc)
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(defcustom godot-rc-port 6009
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"Port for the Godot engine running godot-rc."
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:type 'number
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:group 'godot-rc)
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(defvar godot-rc-selected-scene nil
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"The currently selected scene - set automatically when visiting a .tscn file.")
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(defvar godot-rc-process nil
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"The network process for the remote control connection.")
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(defvar godot-rc-project-root nil
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"The project root of the active remote control connection.")
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(defvar godot-rc-scene-tree-buffer nil
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"The buffer that contains the scene tree.")
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(defun open-scene-tree-buffer ()
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"Create and/or open the scene tree buffer."
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(setq godot-rc-scene-tree-buffer (get-buffer-create "*scene-tree*"))
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(with-current-buffer godot-rc-scene-tree-buffer
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(scene-tree-mode)))
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(defun godot-rc-process-filter-function (proc resp)
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"Handle RESP responses from the Godot PROC."
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(let ((response (json-parse-string resp :object-type 'plist :array-type 'list)))
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(cond
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((equal "get-scene-tree" (plist-get response :for-cmd))
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(scene-tree-render (plist-get response :value))))))
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(defun initialize-godot-rc ()
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"Initialize godot-rc using the current buffer to find the Godot project."
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(interactive)
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(setq godot-rc-project-root (locate-dominating-file default-directory "project.godot"))
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(setq godot-rc-process (open-network-stream "godot-rc" "*godot-rc-stream*" godot-rc-host godot-rc-port))
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(set-process-filter godot-rc-process #'godot-rc-process-filter-function)
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(open-scene-tree-buffer))
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(defun kill-godot-rc ()
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"Stop the godot-rc process and reset all variables to nil."
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(interactive)
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(delete-process godot-rc-process)
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(kill-buffer godot-rc-scene-tree-buffer)
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(setq godot-rc-selected-scene nil
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godot-rc-process nil
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godot-rc-project-root nil
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godot-rc-scene-tree-buffer nil))
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(defun godot-rc-send-command (cmd-plist)
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"Send the CMD-PLIST as a JSON string to Godot."
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(when godot-rc-process
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(process-send-string godot-rc-process (json-serialize cmd-plist))))
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;; TODO: this needs to check if file-name is in the godot-rc-project-root and turn it into a res:// path
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(defun godot-rc-open-scene (file-name &optional quiet)
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"Open FILE-NAME as a scene in Godot."
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(godot-rc-send-command `(:command "open-scene" :scene ,file-name :get-result ,(if quiet :false t)))
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(setq godot-rc-selected-scene file-name))
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(defun tscn-check-visibility (win)
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"When WIN changes to a TSCN, tell Godot to open the scene."
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(let ((buf (current-buffer)))
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(when (equal (file-name-extension (buffer-file-name buf)) "tscn")
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(godot-rc-open-scene (buffer-file-name buf)))))
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(add-hook 'window-buffer-change-functions #'tscn-check-visibility)
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(add-hook 'window-selection-change-functions #'tscn-check-visibility)
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;;; Scene-tree-mode and relevant commands
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(defclass scene-tree-node-section (magit-section)
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(;(keymap :initform 'org-roam-node-map)
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(node :initform nil))
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"A `magit-section' used by `org-roam-mode' to outline NODE in its own heading.")
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(defun insert-node (node depth)
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"Insert a NODE and it's children as magit sections."
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(magit-insert-section (scene-tree-node-section node)
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(magit-insert-heading (concat
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(make-string (* depth 2) ?\s)
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(propertize (plist-get node :name) 'face 'font-lock-function-call-face)
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" : "
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(propertize (plist-get node :type) 'face 'font-lock-type-face)
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"\n"))
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(dolist (n (plist-get node :children))
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(insert-node n (+ 1 depth)))))
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(defun scene-tree-render (tree)
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"Render the scene tree."
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(with-current-buffer godot-rc-scene-tree-buffer
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(let ((inhibit-read-only t))
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(erase-buffer)
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(magit-insert-section (magit-section "SceneTree")
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(magit-insert-heading (file-name-nondirectory godot-rc-selected-scene)
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"\n\n")
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(insert-node tree 0))
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(goto-char 0))))
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(defun scene-tree-rename-at-point (name)
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"Rename node at point."
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(interactive "sNew name: ")
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(let ((node-path (plist-get (slot-value (magit-current-section) 'value) :path)))
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(godot-rc-send-command `(:command "set-node-name" :path ,node-path :new-name ,name))))
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(defvar scene-tree-mode-map
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(let ((map (make-sparse-keymap)))
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(set-keymap-parent map magit-section-mode-map)
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(define-key map [C-return] 'scene-tree-rename-at-point)
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map
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"Keymap for scene-tree-mode"))
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(define-derived-mode scene-tree-mode magit-section-mode "Scene Tree"
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"Mode for showing the scene tree."
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:group 'godot-rc)
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(provide 'godot-rc)
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;;; godot-rc.el ends here
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