From 1f1e68895331886ea24d2db7854c7423cafee570 Mon Sep 17 00:00:00 2001 From: BirDt_ Date: Mon, 25 Aug 2025 20:29:28 +0800 Subject: [PATCH] Initial commit --- .editorconfig | 4 + .gitattributes | 2 + .gitignore | 7 + LICENSE | 661 ++++++++++++++++++++++ README.org | 5 + addons/godot_remote_control/LICENSE | 661 ++++++++++++++++++++++ addons/godot_remote_control/plugin.cfg | 7 + addons/godot_remote_control/plugin.gd | 75 +++ addons/godot_remote_control/plugin.gd.uid | 1 + godot-rc.el | 150 +++++ icon.svg | 1 + icon.svg.import | 37 ++ project.godot | 24 + scenes/test_scene_1.tscn | 13 + scenes/test_scene_2.tscn | 9 + 15 files changed, 1657 insertions(+) create mode 100644 .editorconfig create mode 100644 .gitattributes create mode 100644 .gitignore create mode 100644 LICENSE create mode 100644 README.org create mode 100644 addons/godot_remote_control/LICENSE create mode 100644 addons/godot_remote_control/plugin.cfg create mode 100644 addons/godot_remote_control/plugin.gd create mode 100644 addons/godot_remote_control/plugin.gd.uid create mode 100644 godot-rc.el create mode 100644 icon.svg create mode 100644 icon.svg.import create mode 100644 project.godot create mode 100644 scenes/test_scene_1.tscn create mode 100644 scenes/test_scene_2.tscn diff --git a/.editorconfig b/.editorconfig new file mode 100644 index 0000000..f28239b --- /dev/null +++ b/.editorconfig @@ -0,0 +1,4 @@ +root = true + +[*] +charset = utf-8 diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 0000000..8ad74f7 --- /dev/null +++ b/.gitattributes @@ -0,0 +1,2 @@ +# Normalize EOL for all files that Git considers text files. +* text=auto eol=lf diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..b5811f6 --- /dev/null +++ b/.gitignore @@ -0,0 +1,7 @@ +# Godot 4+ specific ignores +.godot/ +/android/ + +# Remove Emacs garbage +*~ +\#*\# diff --git a/LICENSE b/LICENSE new file mode 100644 index 0000000..0ad25db --- /dev/null +++ b/LICENSE @@ -0,0 +1,661 @@ + GNU AFFERO GENERAL PUBLIC LICENSE + Version 3, 19 November 2007 + + Copyright (C) 2007 Free Software Foundation, Inc. + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The GNU Affero General Public License is a free, copyleft license for +software and other kinds of works, specifically designed to ensure +cooperation with the community in the case of network server software. + + The licenses for most software and other practical works are designed +to take away your freedom to share and change the works. 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If not, see . + +Also add information on how to contact you by electronic and paper mail. + + If your software can interact with users remotely through a computer +network, you should also make sure that it provides a way for users to +get its source. For example, if your program is a web application, its +interface could display a "Source" link that leads users to an archive +of the code. There are many ways you could offer source, and different +solutions will be better for different programs; see section 13 for the +specific requirements. + + You should also get your employer (if you work as a programmer) or school, +if any, to sign a "copyright disclaimer" for the program, if necessary. +For more information on this, and how to apply and follow the GNU AGPL, see +. diff --git a/README.org b/README.org new file mode 100644 index 0000000..432f9b4 --- /dev/null +++ b/README.org @@ -0,0 +1,5 @@ +#+title: Godot Remote Control (godot-rc) + +=godot-rc= is an addon that allows other application to control the Godot editor via a JSON API. This is primarily so that different editors can provide better Godot integrations, and in particular I am making this so that I can edit the scene tree (on a basic level) from within Emacs. + +=godot-rc.el= contains my experiments in making this function. To use it in the current state, use =M-x initialize-godot-rc= inside a file within your Godot project. This starts a connection with the =godot-remote-control= addon. Swapping between =.tscn= files will update the =*scene-tree*= buffer with a display of the selected scene, and it will also open automatically in the Godot editor. You can kill =godot-rc= with =M-x kill-godot-rc=. diff --git a/addons/godot_remote_control/LICENSE b/addons/godot_remote_control/LICENSE new file mode 100644 index 0000000..0ad25db --- /dev/null +++ b/addons/godot_remote_control/LICENSE @@ -0,0 +1,661 @@ + GNU AFFERO GENERAL PUBLIC LICENSE + Version 3, 19 November 2007 + + Copyright (C) 2007 Free Software Foundation, Inc. + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The GNU Affero General Public License is a free, copyleft license for +software and other kinds of works, specifically designed to ensure +cooperation with the community in the case of network server software. + + The licenses for most software and other practical works are designed +to take away your freedom to share and change the works. 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It is safest +to attach them to the start of each source file to most effectively +state the exclusion of warranty; and each file should have at least +the "copyright" line and a pointer to where the full notice is found. + + + Copyright (C) + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU Affero General Public License as published + by the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU Affero General Public License for more details. + + You should have received a copy of the GNU Affero General Public License + along with this program. If not, see . + +Also add information on how to contact you by electronic and paper mail. + + If your software can interact with users remotely through a computer +network, you should also make sure that it provides a way for users to +get its source. For example, if your program is a web application, its +interface could display a "Source" link that leads users to an archive +of the code. There are many ways you could offer source, and different +solutions will be better for different programs; see section 13 for the +specific requirements. + + You should also get your employer (if you work as a programmer) or school, +if any, to sign a "copyright disclaimer" for the program, if necessary. +For more information on this, and how to apply and follow the GNU AGPL, see +. diff --git a/addons/godot_remote_control/plugin.cfg b/addons/godot_remote_control/plugin.cfg new file mode 100644 index 0000000..f265f33 --- /dev/null +++ b/addons/godot_remote_control/plugin.cfg @@ -0,0 +1,7 @@ +[plugin] + +name="GodotRemoteControl" +description="A server for remotely controlling the Godot editor." +author="Jakub Nowak" +version="1.0" +script="plugin.gd" diff --git a/addons/godot_remote_control/plugin.gd b/addons/godot_remote_control/plugin.gd new file mode 100644 index 0000000..1a191c0 --- /dev/null +++ b/addons/godot_remote_control/plugin.gd @@ -0,0 +1,75 @@ +@tool +extends EditorPlugin + +var server: TCPServer +var port := 6009 +var peers : Array[StreamPeerTCP] = [] + +enum COMMAND {OPEN_SCENE} + +func node_to_tree(node, root=false): + var n = {} + n["name"] = node.name + n["type"] = node.get_class() + n["index"] = node.get_index() + n["path"] = "/" + node.get_path().get_concatenated_names() + print(n) + var c = [] + for i in node.get_children(): + c.append(node_to_tree(i)) + if len(c) > 0: + n["children"] = c + return n + +func parse_command(str: String, peer: StreamPeerTCP): + var cmd = JSON.parse_string(str) + print(cmd) + match cmd["command"]: + "open-scene": + print("Opening") + EditorInterface.open_scene_from_path(cmd["scene"]) + "get-scene-tree": + var result = node_to_tree(EditorInterface.get_edited_scene_root(), true) + result = JSON.stringify({"for-cmd": "get-scene-tree", "value": result}) + peer.put_data(result.to_utf8_buffer()) + "set-node-name": + var n = get_node(NodePath(cmd["path"])) + var new_name = cmd["new-name"] + print("setting ", n, "'s name as ", new_name) + n.name = new_name + _: + print("Not a valid command: ", cmd["command"]) + + if cmd["command"] != "get-scene-tree": + parse_command(JSON.stringify({"command": "get-scene-tree"}), peer) + +func _enter_tree() -> void: + server = TCPServer.new() + server.listen(port) + print("Remote control server listening on port ", port) + + +func _process(delta: float) -> void: + if server.is_connection_available(): + var peer = server.take_connection() + peer.set_no_delay(true) + peers.append(peer) + print("Took connection") + + for peer in peers: + if peer.get_status() == 2 and peer.poll() == Error.OK: + if peer.get_available_bytes() > 0: + print("-----") + print(peer.get_status()) + var packet = peer.get_utf8_string(peer.get_available_bytes()) + parse_command(packet, peer) + print("-----") + else: + if peer.get_status() != 0: + peer.disconnect_from_host() + peers.erase(peer) + print("Peer removed.") + +func _exit_tree() -> void: + server.stop() + print("Remote control server stopped.") diff --git a/addons/godot_remote_control/plugin.gd.uid b/addons/godot_remote_control/plugin.gd.uid new file mode 100644 index 0000000..75cad08 --- /dev/null +++ b/addons/godot_remote_control/plugin.gd.uid @@ -0,0 +1 @@ +uid://c1atiup675vsx diff --git a/godot-rc.el b/godot-rc.el new file mode 100644 index 0000000..2b99100 --- /dev/null +++ b/godot-rc.el @@ -0,0 +1,150 @@ +;;; godot-rc.el --- Remote control Godot from within Emacs -*- lexical-binding: t -*- + +;; This file is not part of GNU Emacs + +;; This program is free software: you can redistribute it and/or modify +;; it under the terms of the GNU General Public License as published by +;; the Free Software Foundation, either version 3 of the License, or +;; (at your option) any later version. + +;; This program is distributed in the hope that it will be useful, +;; but WITHOUT ANY WARRANTY; without even the implied warranty of +;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +;; GNU General Public License for more details. + +;; You should have received a copy of the GNU General Public License +;; along with this program. If not, see . + + +;;; Commentary: + +;; This mode is intended to be used alongside the existing gdscript-modes, +;; and works to supplement them by introducing functionality such as scene +;; manipulation and editing. + +;;; Code: + +(require 'magit-section) + +(defcustom godot-rc-host "127.0.0.1" + "Host IP address for the Godot engine running godot-rc." + :type 'string + :group 'godot-rc) + +(defcustom godot-rc-port 6009 + "Port for the Godot engine running godot-rc." + :type 'number + :group 'godot-rc) + +(defvar godot-rc-selected-scene nil + "The currently selected scene - set automatically when visiting a .tscn file.") + +(defvar godot-rc-process nil + "The network process for the remote control connection.") + +(defvar godot-rc-project-root nil + "The project root of the active remote control connection.") + +(defvar godot-rc-scene-tree-buffer nil + "The buffer that contains the scene tree.") + +(defun open-scene-tree-buffer () + "Create and/or open the scene tree buffer." + (setq godot-rc-scene-tree-buffer (get-buffer-create "*scene-tree*")) + (with-current-buffer godot-rc-scene-tree-buffer + (scene-tree-mode))) + +(defun godot-rc-process-filter-function (proc resp) + "Handle RESP responses from the Godot PROC." + (let ((response (json-parse-string resp :object-type 'plist :array-type 'list))) + (cond + ((equal "get-scene-tree" (plist-get response :for-cmd)) + (scene-tree-render (plist-get response :value)))))) + +(defun initialize-godot-rc () + "Initialize godot-rc using the current buffer to find the Godot project." + (interactive) + (setq godot-rc-project-root (locate-dominating-file default-directory "project.godot")) + (setq godot-rc-process (open-network-stream "godot-rc" "*godot-rc-stream*" godot-rc-host godot-rc-port)) + (set-process-filter godot-rc-process #'godot-rc-process-filter-function) + (open-scene-tree-buffer)) + +(defun kill-godot-rc () + "Stop the godot-rc process and reset all variables to nil." + (interactive) + (delete-process godot-rc-process) + (kill-buffer godot-rc-scene-tree-buffer) + (setq godot-rc-selected-scene nil + godot-rc-process nil + godot-rc-project-root nil + godot-rc-scene-tree-buffer nil)) + +(defun godot-rc-send-command (cmd-plist) + "Send the CMD-PLIST as a JSON string to Godot." + (when godot-rc-process + (process-send-string godot-rc-process (json-serialize cmd-plist)))) + +;; TODO: this needs to check if file-name is in the godot-rc-project-root and turn it into a res:// path +(defun godot-rc-open-scene (file-name &optional quiet) + "Open FILE-NAME as a scene in Godot." + (godot-rc-send-command `(:command "open-scene" :scene ,file-name :get-result ,(if quiet :false t))) + (setq godot-rc-selected-scene file-name)) + +(defun tscn-check-visibility (win) + "When WIN changes to a TSCN, tell Godot to open the scene." + (let ((buf (current-buffer))) + (when (equal (file-name-extension (buffer-file-name buf)) "tscn") + (godot-rc-open-scene (buffer-file-name buf))))) + +(add-hook 'window-buffer-change-functions #'tscn-check-visibility) +(add-hook 'window-selection-change-functions #'tscn-check-visibility) + +;;; Scene-tree-mode and relevant commands +(defclass scene-tree-node-section (magit-section) + (;(keymap :initform 'org-roam-node-map) + (node :initform nil)) + "A `magit-section' used by `org-roam-mode' to outline NODE in its own heading.") + +(defun insert-node (node depth) + "Insert a NODE and it's children as magit sections." + (magit-insert-section (scene-tree-node-section node) + (magit-insert-heading (concat + (make-string (* depth 2) ?\s) + (propertize (plist-get node :name) 'face 'font-lock-function-call-face) + " : " + (propertize (plist-get node :type) 'face 'font-lock-type-face) + "\n")) + (dolist (n (plist-get node :children)) + (insert-node n (+ 1 depth))))) + +(defun scene-tree-render (tree) + "Render the scene tree." + (with-current-buffer godot-rc-scene-tree-buffer + (let ((inhibit-read-only t)) + (erase-buffer) + (magit-insert-section (magit-section "SceneTree") + (magit-insert-heading (file-name-nondirectory godot-rc-selected-scene) + "\n\n") + (insert-node tree 0)) + (goto-char 0)))) + +(defun scene-tree-rename-at-point (name) + "Rename node at point." + (interactive "sNew name: ") + (let ((node-path (plist-get (slot-value (magit-current-section) 'value) :path))) + (godot-rc-send-command `(:command "set-node-name" :path ,node-path :new-name ,name)))) + +(defvar scene-tree-mode-map + (let ((map (make-sparse-keymap))) + (set-keymap-parent map magit-section-mode-map) + (define-key map [C-return] 'scene-tree-rename-at-point) + map + "Keymap for scene-tree-mode")) + + (define-derived-mode scene-tree-mode magit-section-mode "Scene Tree" + "Mode for showing the scene tree." + :group 'godot-rc) + +(provide 'godot-rc) + +;;; godot-rc.el ends here diff --git a/icon.svg b/icon.svg new file mode 100644 index 0000000..9d8b7fa --- /dev/null +++ b/icon.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/icon.svg.import b/icon.svg.import new file mode 100644 index 0000000..bb8306f --- /dev/null +++ b/icon.svg.import @@ -0,0 +1,37 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bckqkgb4mleth" +path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://icon.svg" +dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 +svg/scale=1.0 +editor/scale_with_editor_scale=false +editor/convert_colors_with_editor_theme=false diff --git a/project.godot b/project.godot new file mode 100644 index 0000000..95dd6d1 --- /dev/null +++ b/project.godot @@ -0,0 +1,24 @@ +; Engine configuration file. +; It's best edited using the editor UI and not directly, +; since the parameters that go here are not all obvious. +; +; Format: +; [section] ; section goes between [] +; param=value ; assign values to parameters + +config_version=5 + +[application] + +config/name="godot-remote-control" +config/features=PackedStringArray("4.4", "GL Compatibility") +config/icon="res://icon.svg" + +[editor_plugins] + +enabled=PackedStringArray("res://addons/godot_remote_control/plugin.cfg") + +[rendering] + +renderer/rendering_method="gl_compatibility" +renderer/rendering_method.mobile="gl_compatibility" diff --git a/scenes/test_scene_1.tscn b/scenes/test_scene_1.tscn new file mode 100644 index 0000000..2c72980 --- /dev/null +++ b/scenes/test_scene_1.tscn @@ -0,0 +1,13 @@ +[gd_scene format=3 uid="uid://bej8ndf3wxv21"] + +[node name="Test Scene 1" type="Node2D"] + +[node name="Label" type="Label" parent="."] +offset_right = 484.0 +offset_bottom = 298.0 +theme_override_font_sizes/font_size = 282 +text = "Scene 1" + +[node name="Funny Monkey" type="Node" parent="."] + +[node name="Very Funny Monkey" type="Node" parent="Funny Monkey"] diff --git a/scenes/test_scene_2.tscn b/scenes/test_scene_2.tscn new file mode 100644 index 0000000..1119031 --- /dev/null +++ b/scenes/test_scene_2.tscn @@ -0,0 +1,9 @@ +[gd_scene format=3 uid="uid://b77npyjet0wqx"] + +[node name="Test Scene 2" type="Node2D"] + +[node name="Label" type="Label" parent="."] +offset_right = 484.0 +offset_bottom = 298.0 +theme_override_font_sizes/font_size = 282 +text = "SCENE 2"