45 lines
1.8 KiB
Org Mode
45 lines
1.8 KiB
Org Mode
#+title: Bitter Duel
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This is a really simple tactics game for the [[https://itch.io/jam/spring-lisp-game-jam-2026][2026 Spring Lisp Game Jam]].
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It is made in Chicken Scheme, using my own game framework [[https://git.cyan.sh/BirDt/imugi][Imugi]].
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* Build
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First install Chicken 5, then install Imugi using the instructions in its repo. You will also need to ~chicken-install csm~ for easier building.
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Once both of those dependencies are installed, run:
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#+begin_src shell
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mkdir build && cd build
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csm -program bitter-duel ..
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./bitter-duel
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#+end_src
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* How To Play
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First to 3 hits wins.
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You are blue.
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Each unit on the board has a stance and a hand position.
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The stance can be high, mid, or low. You can change your stance each turn.
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Hand position can be high-right, high-left, mid-right, mid-left, low-right, low-left --- forming a circle.
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Each turn you can choose to attack from your current hand position, or from an adjacent one on the circle.
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For example, from high-right, you can attack from high-right, high-left, or mid-right.
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After the attack, your hand moves to the opposite position.
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For example, attacking from high-right, your hand becomes low-left.
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You can move 1 square on each turn.
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Build your order: move, change stance, and attack.
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Orders are submitted simultaneously and then resolved: movement first, then stance change, then attack if in range (neighboring squares).
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** Stances
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Your chance to hit is higher if your attack matches your stance. A mid-right attack has a lower chance of hidding from a high stance than a high-right attack.
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Your stance also determines your defense.
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A high stance has bonus defense against high attacks, but weak defense against low attacks.
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A low stance is the opposite.
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A mid stance has bonus defense against mid attacks, but weak defense against high and low.
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