Add basic Godot interop

This commit is contained in:
BirDt_ 2025-08-25 10:23:09 +08:00
parent 3d9292c416
commit 5f748934a6

42
workflows/godot-custom.el Normal file
View file

@ -0,0 +1,42 @@
;;; godot-custom.el --- Customisations for using Godot -*- lexical-binding: t -*-
;; This file is not part of GNU Emacs
;; This program is free software: you can redistribute it and/or modify
;; it under the terms of the GNU General Public License as published by
;; the Free Software Foundation, either version 3 of the License, or
;; (at your option) any later version.
;; This program is distributed in the hope that it will be useful,
;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
;; GNU General Public License for more details.
;; You should have received a copy of the GNU General Public License
;; along with this program. If not, see <https://www.gnu.org/licenses/>.
;;; Commentary:
;; commentary
;;; Code:
(use-package gdscript-mode
:straight (gdscript-mode
:type git
:host github
:repo "godotengine/emacs-gdscript-mode"))
(defcustom gdscript-treesitter-location nil
"Location for gdscript's treesitter library."
:type 'string
:group 'gdscript-mode)
(when gdscript-treesitter-location
(add-to-list 'treesit-extra-load-path gdscript-treesitter-location)
(add-to-list 'major-mode-remap-alist '(gdscript-mode . gdscript-ts-mode)))
(provide 'godot-custom)
;;; godot-custom.el ends here