Ensure eglot in godot

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Jakub 2025-09-26 18:52:49 +08:00
parent 7ff4e55ffd
commit 2239d287b8
2 changed files with 5 additions and 1 deletions

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@ -100,3 +100,6 @@ Theurgy does not use Evil, but it doesn't strictly adhere to Emacs binding conve
** Extension
Theurgy can be extended by placing any arbitrary Emacs Lisp files in =./workflows= (to use for specific mode customisations), =./userland= (to use for application replacements), and =./screens= (to use for specific GUIs and layouts).
** Godot Setup
Set the external exec path to ~/usr/bin/emacsclient~ and the exec flags to ~+{line}:{col} {file}~

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@ -26,7 +26,8 @@
:straight (gdscript-mode
:type git
:host github
:repo "godotengine/emacs-gdscript-mode"))
:repo "godotengine/emacs-gdscript-mode")
:hook (gdscript-mode . eglot-ensure))
(defcustom gdscript-treesitter-location nil
"Location for gdscript's treesitter library."