Ensure eglot in godot
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@ -100,3 +100,6 @@ Theurgy does not use Evil, but it doesn't strictly adhere to Emacs binding conve
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** Extension
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** Extension
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Theurgy can be extended by placing any arbitrary Emacs Lisp files in =./workflows= (to use for specific mode customisations), =./userland= (to use for application replacements), and =./screens= (to use for specific GUIs and layouts).
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Theurgy can be extended by placing any arbitrary Emacs Lisp files in =./workflows= (to use for specific mode customisations), =./userland= (to use for application replacements), and =./screens= (to use for specific GUIs and layouts).
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** Godot Setup
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Set the external exec path to ~/usr/bin/emacsclient~ and the exec flags to ~+{line}:{col} {file}~
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@ -26,7 +26,8 @@
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:straight (gdscript-mode
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:straight (gdscript-mode
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:type git
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:type git
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:host github
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:host github
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:repo "godotengine/emacs-gdscript-mode"))
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:repo "godotengine/emacs-gdscript-mode")
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:hook (gdscript-mode . eglot-ensure))
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(defcustom gdscript-treesitter-location nil
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(defcustom gdscript-treesitter-location nil
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"Location for gdscript's treesitter library."
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"Location for gdscript's treesitter library."
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