imugi/samples/tic-tac-toe.scm
2026-04-21 17:33:32 +08:00

230 lines
4.7 KiB
Scheme

(module (tic-tac-toe) ()
(import scheme
(chicken base)
(engine core)
(engine math)
(engine components core)
(engine drawing)
(engine input)
(engine scene)
raylib
(srfi 1)
(srfi 99))
(define draw-text-entities
(make-system
'draw-text
0
'entity
'(<visual-2d> <screen-transform>)
(lambda (_ vis-2d transform)
(let ((draw (visual-2d-draw vis-2d)))
(when (text-2d? draw)
(push-render-object 'screen
(visual-2d-layer vis-2d)
(lambda ()
(let ((draw-pos (v+ (position transform)
(text-2d-position draw))))
(draw-text-2d
draw-pos
(text-2d-text draw)
(text-2d-size draw)
(visual-2d-color vis-2d))))))))))
(define draw-rectangles
(make-system
'draw-rectangles
0
'entity
'(<visual-2d> <screen-transform>)
(lambda (_ vis-2d transform)
(let ((draw (visual-2d-draw vis-2d)))
(when (rectangle-2d? draw)
(push-render-object 'screen
(visual-2d-layer vis-2d)
(lambda ()
(let ((draw-pos (v+ (position transform)
(rectangle-2d-origin draw))))
(draw-rectangle-2d
draw-pos
(rectangle-2d-width draw)
(rectangle-2d-height draw)
(visual-2d-color vis-2d)
(rectangle-2d-filled? draw)
(rectangle-2d-thickness draw))))))))))
(register-action 'click 'mouse-press MOUSE_BUTTON_LEFT)
(define-record-type <button-region>
(make-button-region top-left bottom-right on-click)
button-region?
(top-left button-top-left)
(bottom-right button-bottom-right)
(on-click button-on-click))
(define click-buttons
(make-system
'click-buttons
1
'batch
'(<button-region> <screen-transform>)
(lambda (buttons)
(when (pop-event 'input 'click)
(for-each
(lambda (button)
(let* ((btn (find button-region? button))
(transform (find screen-transform? button))
(top-left (v+ (position transform)
(button-top-left btn)))
(bottom-right (v+ (position transform)
(button-bottom-right btn)))
(m-x (get-mouse-x))
(m-y (get-mouse-y)))
(when (and (< (v-x top-left) m-x (v-x bottom-right))
(< (v-y top-left) m-y (v-y bottom-right)))
((button-on-click btn)))))
buttons)))))
(define grid '((0 0 0)
(0 0 0)
(0 0 0)))
(define turn 'player) ;; Either 'player or 'bot
(define grid-square-size (vec 150 150))
(define padding (vec 50 50))
(define draw-grid-squares
(make-system
'draw-grid-squares
0
'entity
'(<screen-transform> <grid-square>)
(lambda (_ transform sq)
(let ((check (list-ref (list-ref grid (g-y sq)) (g-x sq))))
(push-render-object 'screen
0
(lambda ()
(draw-text-2d
(v+ (v/ grid-square-size 4) (position transform))
(cond
((= check 1) "X")
((= check 2) "O")
(else ""))
64
(make-color 0 0 0 1))))))))
(define-record-type <grid-square>
(make-g-s x y)
grid-square?
(x g-x)
(y g-y))
(define (make-grid-square x y)
(entity
(make-g-s x y)
(make-screen-transform
(v+ padding (v* (vec x y) grid-square-size))
(vec 0 0)
0
(vec 1 1)
'center
'())
(make-visual-2d
(make-rectangle-2d
(vec 0 0)
(v-x grid-square-size)
(v-y grid-square-size)
#f
10)
(make-color 0 0 0 1)
0)
(make-button-region
(vec 0 0)
grid-square-size
(lambda ()
(set! (list-ref (list-ref grid y) x) (+ 1 (list-ref (list-ref grid y) x)))))))
(define (game)
(scene
draw-rectangles
draw-grid-squares
click-buttons
push-actions
(make-grid-square 0 0)
(make-grid-square 1 0)
(make-grid-square 2 0)
(make-grid-square 0 1)
(make-grid-square 1 1)
(make-grid-square 2 1)
(make-grid-square 0 2)
(make-grid-square 1 2)
(make-grid-square 2 2)))
(define (main-menu)
(scene
draw-text-entities
click-buttons
draw-rectangles
push-actions
(entity
(make-screen-transform
(vec 350 250)
(vec 0 0)
0
(vec 1 1)
'center
'())
(make-visual-2d
(make-text-2d
(vec 0 0)
"Start Game!"
12)
(make-color 0 0 0 1)
0))
(entity
(make-button-region
(vec 0 0)
(vec 100 80)
(lambda ()
((game))))
(make-visual-2d
(make-rectangle-2d
(vec 0 0)
100
80
#t
1)
(make-color 1 0 0 1)
0)
(make-screen-transform
(vec 350 250)
(vec 0 0)
0
(vec 1 1)
'center
'()))
(entity
(make-visual-2d
(make-text-2d
(vec 0 0)
"Tic Tac Toe!"
48)
(make-color 0 0 0 1)
0)
(make-screen-transform
(vec 250 150)
(vec 0 0)
0
(vec 1 1)
'center
'()))))
((main-menu))
(create-window)
)