369 lines
7.8 KiB
Scheme
369 lines
7.8 KiB
Scheme
(register-event-bus 'turn-change)
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(define draw-text-entities
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(make-system
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'draw-text
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0
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'entity
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'(<visual-2d> <screen-transform>)
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(lambda (_ vis-2d transform)
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(let ((draw (visual-2d-draw vis-2d)))
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(when (text-2d? draw)
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(push-render-object 'screen
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(visual-2d-layer vis-2d)
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(lambda ()
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(let ((draw-pos (v+ (position transform)
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(text-2d-position draw))))
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(draw-text-2d
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draw-pos
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(text-2d-text draw)
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(text-2d-size draw)
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(visual-2d-color vis-2d))))))))))
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(define draw-rectangles
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(make-system
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'draw-rectangles
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0
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'entity
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'(<visual-2d> <screen-transform>)
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(lambda (_ vis-2d transform)
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(let ((draw (visual-2d-draw vis-2d)))
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(when (rectangle-2d? draw)
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(push-render-object 'screen
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(visual-2d-layer vis-2d)
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(lambda ()
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(let ((draw-pos (v+ (position transform)
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(rectangle-2d-origin draw))))
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(draw-rectangle-2d
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draw-pos
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(rectangle-2d-width draw)
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(rectangle-2d-height draw)
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(visual-2d-color vis-2d)
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(rectangle-2d-filled? draw)
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(rectangle-2d-thickness draw))))))))))
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(register-action 'click 'mouse-press MOUSE_BUTTON_LEFT)
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(define-record-type <button-region>
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(make-button-region top-left bottom-right on-click)
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button-region?
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(top-left button-top-left)
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(bottom-right button-bottom-right)
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(on-click button-on-click))
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(define click-buttons
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(make-system
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'click-buttons
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1
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'batch
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'(<button-region> <screen-transform>)
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(lambda (buttons)
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(when (pop-event 'input 'click)
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(for-each
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(lambda (button)
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(let* ((btn (find button-region? button))
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(transform (find screen-transform? button))
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(top-left (v+ (position transform)
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(button-top-left btn)))
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(bottom-right (v+ (position transform)
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(button-bottom-right btn)))
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(m-x (get-mouse-x))
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(m-y (get-mouse-y)))
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(when (and (< (v-x top-left) m-x (v-x bottom-right))
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(< (v-y top-left) m-y (v-y bottom-right)))
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((button-on-click btn)))))
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buttons)))))
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(define grid '((0 0 0)
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(0 0 0)
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(0 0 0)))
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(define turn 'player) ;; Either 'player or 'bot
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(define grid-square-size (vec 150 150))
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(define (get-grid-value x y)
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(list-ref (list-ref grid y) x))
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(define (set-grid-value! x y val)
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(set! (list-ref (list-ref grid y) x) val))
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(define (game-complete?)
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(or
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(any (lambda (x) (and (not (= (car x) 0)) (apply = x))) grid)
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(any (lambda (x) (and (not (= (car x) 0)) (apply = x)))
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(list (map (lambda (x) (list-ref x 0)) grid)
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(map (lambda (x) (list-ref x 1)) grid)
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(map (lambda (x) (list-ref x 2)) grid)))
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(and (not (= (get-grid-value 0 0) 0))
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(= (get-grid-value 0 0)
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(get-grid-value 1 1)
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(get-grid-value 2 2)))
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(and (not (= (get-grid-value 2 0) 0))
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(= (get-grid-value 2 0)
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(get-grid-value 1 1)
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(get-grid-value 0 2)))
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(every (lambda (x) (not (= 0 x)))
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(flatten grid))))
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(define (find-free-space)
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(let* ((empty-spaces (filter
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(lambda (x)
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(= 0
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(get-grid-value (car x)
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(cdr x))))
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(map
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(lambda (x)
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(cons (modulo x 3)
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(floor (/ x 3))))
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(iota 9)))))
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(list-ref empty-spaces (pseudo-random-integer (length empty-spaces)))))
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(define padding (vec 50 50))
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(define draw-grid-squares
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(make-system
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'draw-grid-squares
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0
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'entity
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'(<screen-transform> <grid-square>)
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(lambda (_ transform sq)
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(let ((check (list-ref (list-ref grid (g-y sq)) (g-x sq))))
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(push-render-object 'screen
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0
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(lambda ()
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(draw-text-2d
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(v+ (v/ grid-square-size 4) (position transform))
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(cond
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((= check 1) "X")
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((= check 2) "O")
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(else ""))
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64
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(make-color 0 0 0 1))))))))
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(define-record-type <grid-square>
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(make-g-s x y)
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grid-square?
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(x g-x)
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(y g-y))
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(define-record-type <turn-display>
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(make-turn-display)
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turn-display?)
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(define-record-type <turn>
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(make-turn)
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turn?)
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(define-record-type <bot>
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(make-bot)
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bot?)
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(define-record-type <timer>
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(make-timer current max timeout done running)
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timer?
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(current timer-current set-timer-current!)
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(max timer-max)
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(timeout timer-timeout)
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(done timer-done set-timer-done!)
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(running timer-running set-timer-running!))
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(define update-turn-display
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(make-system
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'update-turn-display
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1
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'entity
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'(<visual-2d> <turn-display>)
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(lambda (_ vis-2d _)
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(let ((draw (visual-2d-draw vis-2d)))
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(when (text-2d? draw)
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(set-text-2d-text! draw
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(case turn
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((player) "Your Turn!")
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((bot) "Bot Turn!")
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((end) "Game over!")
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(else "Whose turn is it anyway??"))))))))
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(define check-game-state
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(make-system
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'check-game-state
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0
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'global
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'()
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(lambda ()
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(when (game-complete?)
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(set! turn 'end)))))
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(define tick-timers
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(make-system
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'tick-timers
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1
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'entity
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'(<timer>)
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(lambda (_ timer)
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(cond
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((> (timer-current timer) (timer-max timer))
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(set-timer-done! timer #t)
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(set-timer-running! timer #f)
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(set-timer-current! timer 0)
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((timer-timeout timer)))
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((timer-running timer)
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(set-timer-current! timer
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(+ (get-frame-time) (timer-current timer))))))))
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(define toggle-bot
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(make-system
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'toggle-bot
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1
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'entity
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'(<timer> <bot>)
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(lambda (_ timer _)
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(when (pop-event 'turn-change 'bot)
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(set-timer-done! timer #f)
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(set-timer-running! timer #t)))))
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(define (make-grid-square x y)
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(entity
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(make-g-s x y)
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(make-screen-transform
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(v+ padding (v* (vec x y) grid-square-size))
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(vec 0 0)
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0
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(vec 1 1)
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'center
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'())
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(make-visual-2d
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(make-rectangle-2d
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(vec 0 0)
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(v-x grid-square-size)
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(v-y grid-square-size)
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#f
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10)
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(make-color 0 0 0 1)
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0)
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(make-button-region
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(vec 0 0)
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grid-square-size
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(lambda ()
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(when (and (eqv? turn 'player) (= 0 (get-grid-value x y)))
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(set-grid-value! x y 1)
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(set! turn 'bot)
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(push-event 'turn-change 'bot (make-turn)))))))
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(define (game)
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(scene
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draw-rectangles
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draw-text-entities
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update-turn-display
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draw-grid-squares
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toggle-bot
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click-buttons
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tick-timers
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push-actions
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check-game-state
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(entity
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(make-turn-display)
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(make-visual-2d
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(make-text-2d
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(vec 0 0)
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"<turn>"
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24)
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(make-color 0 0 0 1)
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0)
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(make-screen-transform
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(vec 550 150)
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(vec 0 0)
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0
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(vec 1 1)
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'center
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'()))
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(entity
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(make-bot)
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(make-timer
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0
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2
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(lambda ()
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(when
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(let ((target (find-free-space)))
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(set-grid-value! (car target) (cdr target) 2)
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(set! turn 'player))))
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#f
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#f))
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(make-grid-square 0 0)
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(make-grid-square 1 0)
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(make-grid-square 2 0)
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(make-grid-square 0 1)
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(make-grid-square 1 1)
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(make-grid-square 2 1)
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(make-grid-square 0 2)
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(make-grid-square 1 2)
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(make-grid-square 2 2)))
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(define (main-menu)
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(scene
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draw-text-entities
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click-buttons
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draw-rectangles
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push-actions
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(entity
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(make-screen-transform
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(vec 350 250)
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(vec 0 0)
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0
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(vec 1 1)
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'center
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'())
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(make-visual-2d
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(make-text-2d
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(vec 0 0)
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"Start Game!"
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12)
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(make-color 0 0 0 1)
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0))
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(entity
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(make-button-region
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(vec 0 0)
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(vec 100 80)
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(lambda ()
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((game))))
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(make-visual-2d
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(make-rectangle-2d
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(vec 0 0)
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100
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80
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#t
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1)
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(make-color 1 0 0 1)
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0)
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(make-screen-transform
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(vec 350 250)
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(vec 0 0)
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0
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(vec 1 1)
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'center
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'()))
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(entity
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(make-visual-2d
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(make-text-2d
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(vec 0 0)
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"Tic Tac Toe!"
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48)
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(make-color 0 0 0 1)
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0)
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(make-screen-transform
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(vec 250 150)
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(vec 0 0)
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0
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(vec 1 1)
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'center
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'()))))
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((main-menu))
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(create-window)
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