imugi/test/engine.scm

37 lines
1.3 KiB
Scheme

(module (test engine) ()
(import scheme
(chicken base)
(engine core)
(srfi 69)
(srfi 78)
(srfi 99))
(define-record-type <point> (make-point x y) point? (x point-x) (y point-y))
;; Entity addition and world state modification
(check (hash-table-size world) => 0) ;; World state starts empty
(check (hash-table-size component-sets) => 0)
(create-named-entity 'ball (make-point 1 1))
(check (hash-table-size world) => 0) ;; World state empty before next frame
(check (hash-table-size component-sets) => 0)
(resolve-queues) ;; TODO: swap this for (next-frame) and remove (resolve-queues) once we have a full game loop setup
(check (hash-table-size world) => 1) ;; World state updates after next frame
(check (hash-table-size component-sets) => 1)
(check (hash-table-exists? world 'ball) => #t)
(check (hash-table-exists? component-sets '<point>) => #t)
(clear-world)
(check (hash-table-size world) => 1) ;; World state does not immediately clear
(resolve-queues)
(check (hash-table-size world) => 0) ;; World state is empty after clear
(check (hash-table-size component-sets) => 1) ;; Component-sets doesn't clear
(create-named-entity 'ball (make-point 1 1))
(resolve-queues)
(remove-entity 'ball)
(resolve-queues)
(check (hash-table-size world) => 0) ;; Entity is properly removed
)