imugi/samples/tic-tac-toe.scm
2026-04-28 15:33:58 +08:00

379 lines
7.9 KiB
Scheme

(import (chicken random)
(engine core)
(engine math)
(engine components core)
(engine drawing)
(engine input)
(engine scene)
raylib
(srfi 1)
(srfi 99))
(register-event-bus 'turn-change)
(define draw-text-entities
(make-system
'draw-text
0
'entity
'(<visual-2d> <screen-transform>)
(lambda (_ vis-2d transform)
(let ((draw (visual-2d-draw vis-2d)))
(when (text-2d? draw)
(push-render-object 'screen
(visual-2d-layer vis-2d)
(lambda ()
(let ((draw-pos (v+ (position transform)
(text-2d-position draw))))
(draw-text-2d
draw-pos
(text-2d-text draw)
(text-2d-size draw)
(visual-2d-color vis-2d))))))))))
(define draw-rectangles
(make-system
'draw-rectangles
0
'entity
'(<visual-2d> <screen-transform>)
(lambda (_ vis-2d transform)
(let ((draw (visual-2d-draw vis-2d)))
(when (rectangle-2d? draw)
(push-render-object 'screen
(visual-2d-layer vis-2d)
(lambda ()
(let ((draw-pos (v+ (position transform)
(rectangle-2d-origin draw))))
(draw-rectangle-2d
draw-pos
(rectangle-2d-width draw)
(rectangle-2d-height draw)
(visual-2d-color vis-2d)
(rectangle-2d-filled? draw)
(rectangle-2d-thickness draw))))))))))
(register-action 'click 'mouse-press MOUSE_BUTTON_LEFT)
(define-record-type <button-region>
(make-button-region top-left bottom-right on-click)
button-region?
(top-left button-top-left)
(bottom-right button-bottom-right)
(on-click button-on-click))
(define click-buttons
(make-system
'click-buttons
1
'batch
'(<button-region> <screen-transform>)
(lambda (buttons)
(when (pop-event 'input 'click)
(for-each
(lambda (button)
(let* ((btn (find button-region? button))
(transform (find screen-transform? button))
(top-left (v+ (position transform)
(button-top-left btn)))
(bottom-right (v+ (position transform)
(button-bottom-right btn)))
(m-x (get-mouse-x))
(m-y (get-mouse-y)))
(when (and (< (v-x top-left) m-x (v-x bottom-right))
(< (v-y top-left) m-y (v-y bottom-right)))
((button-on-click btn)))))
buttons)))))
(define grid '((0 0 0)
(0 0 0)
(0 0 0)))
(define turn 'player) ;; Either 'player or 'bot
(define grid-square-size (vec 150 150))
(define (get-grid-value x y)
(list-ref (list-ref grid y) x))
(define (set-grid-value! x y val)
(set! (list-ref (list-ref grid y) x) val))
(define (game-complete?)
(or
(any (lambda (x) (and (not (= (car x) 0)) (apply = x))) grid)
(any (lambda (x) (and (not (= (car x) 0)) (apply = x)))
(list (map (lambda (x) (list-ref x 0)) grid)
(map (lambda (x) (list-ref x 1)) grid)
(map (lambda (x) (list-ref x 2)) grid)))
(and (not (= (get-grid-value 0 0) 0))
(= (get-grid-value 0 0)
(get-grid-value 1 1)
(get-grid-value 2 2)))
(and (not (= (get-grid-value 2 0) 0))
(= (get-grid-value 2 0)
(get-grid-value 1 1)
(get-grid-value 0 2)))
(every (lambda (x) (not (= 0 x)))
(flatten grid))))
(define (find-free-space)
(let* ((empty-spaces (filter
(lambda (x)
(= 0
(get-grid-value (car x)
(cdr x))))
(map
(lambda (x)
(cons (modulo x 3)
(floor (/ x 3))))
(iota 9)))))
(list-ref empty-spaces (pseudo-random-integer (length empty-spaces)))))
(define padding (vec 50 50))
(define draw-grid-squares
(make-system
'draw-grid-squares
0
'entity
'(<screen-transform> <grid-square>)
(lambda (_ transform sq)
(let ((check (list-ref (list-ref grid (g-y sq)) (g-x sq))))
(push-render-object 'screen
0
(lambda ()
(draw-text-2d
(v+ (v/ grid-square-size 4) (position transform))
(cond
((= check 1) "X")
((= check 2) "O")
(else ""))
64
(make-color 0 0 0 1))))))))
(define-record-type <grid-square>
(make-g-s x y)
grid-square?
(x g-x)
(y g-y))
(define-record-type <turn-display>
(make-turn-display)
turn-display?)
(define-record-type <turn>
(make-turn)
turn?)
(define-record-type <bot>
(make-bot)
bot?)
(define-record-type <timer>
(make-timer current max timeout done running)
timer?
(current timer-current set-timer-current!)
(max timer-max)
(timeout timer-timeout)
(done timer-done set-timer-done!)
(running timer-running set-timer-running!))
(define update-turn-display
(make-system
'update-turn-display
1
'entity
'(<visual-2d> <turn-display>)
(lambda (_ vis-2d _)
(let ((draw (visual-2d-draw vis-2d)))
(when (text-2d? draw)
(set-text-2d-text! draw
(case turn
((player) "Your Turn!")
((bot) "Bot Turn!")
((end) "Game over!")
(else "Whose turn is it anyway??"))))))))
(define check-game-state
(make-system
'check-game-state
0
'global
'()
(lambda ()
(when (game-complete?)
(set! turn 'end)))))
(define tick-timers
(make-system
'tick-timers
1
'entity
'(<timer>)
(lambda (_ timer)
(cond
((> (timer-current timer) (timer-max timer))
(set-timer-done! timer #t)
(set-timer-running! timer #f)
(set-timer-current! timer 0)
((timer-timeout timer)))
((timer-running timer)
(set-timer-current! timer
(+ (get-frame-time) (timer-current timer))))))))
(define toggle-bot
(make-system
'toggle-bot
1
'entity
'(<timer> <bot>)
(lambda (_ timer _)
(when (pop-event 'turn-change 'bot)
(set-timer-done! timer #f)
(set-timer-running! timer #t)))))
(define (make-grid-square x y)
(entity
(make-g-s x y)
(make-screen-transform
(v+ padding (v* (vec x y) grid-square-size))
(vec 0 0)
0
(vec 1 1)
'center
'())
(make-visual-2d
(make-rectangle-2d
(vec 0 0)
(v-x grid-square-size)
(v-y grid-square-size)
#f
10)
(make-color 0 0 0 1)
0)
(make-button-region
(vec 0 0)
grid-square-size
(lambda ()
(when (and (eqv? turn 'player) (= 0 (get-grid-value x y)))
(set-grid-value! x y 1)
(set! turn 'bot)
(push-event 'turn-change 'bot (make-turn)))))))
(define (game)
(scene
draw-rectangles
draw-text-entities
update-turn-display
draw-grid-squares
toggle-bot
click-buttons
tick-timers
push-actions
check-game-state
(entity
(make-turn-display)
(make-visual-2d
(make-text-2d
(vec 0 0)
"<turn>"
24)
(make-color 0 0 0 1)
0)
(make-screen-transform
(vec 550 150)
(vec 0 0)
0
(vec 1 1)
'center
'()))
(entity
(make-bot)
(make-timer
0
2
(lambda ()
(when
(let ((target (find-free-space)))
(set-grid-value! (car target) (cdr target) 2)
(set! turn 'player))))
#f
#f))
(make-grid-square 0 0)
(make-grid-square 1 0)
(make-grid-square 2 0)
(make-grid-square 0 1)
(make-grid-square 1 1)
(make-grid-square 2 1)
(make-grid-square 0 2)
(make-grid-square 1 2)
(make-grid-square 2 2)))
(define (main-menu)
(scene
draw-text-entities
click-buttons
draw-rectangles
push-actions
(entity
(make-screen-transform
(vec 350 250)
(vec 0 0)
0
(vec 1 1)
'center
'())
(make-visual-2d
(make-text-2d
(vec 0 0)
"Start Game!"
12)
(make-color 0 0 0 1)
0))
(entity
(make-button-region
(vec 0 0)
(vec 100 80)
(lambda ()
((game))))
(make-visual-2d
(make-rectangle-2d
(vec 0 0)
100
80
#t
1)
(make-color 1 0 0 1)
0)
(make-screen-transform
(vec 350 250)
(vec 0 0)
0
(vec 1 1)
'center
'()))
(entity
(make-visual-2d
(make-text-2d
(vec 0 0)
"Tic Tac Toe!"
48)
(make-color 0 0 0 1)
0)
(make-screen-transform
(vec 250 150)
(vec 0 0)
0
(vec 1 1)
'center
'()))))
((main-menu))
(create-window)