Implement a simple tic-tac-toe sample #16
1 changed files with 154 additions and 1 deletions
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@ -1,6 +1,7 @@
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(module (tic-tac-toe) ()
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(import scheme
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(chicken base)
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(chicken random)
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(engine core)
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(engine math)
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(engine components core)
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@ -11,6 +12,8 @@
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(srfi 1)
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(srfi 99))
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(register-event-bus 'turn-change)
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(define draw-text-entities
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(make-system
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'draw-text
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@ -93,6 +96,43 @@
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(define grid-square-size (vec 150 150))
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(define (get-grid-value x y)
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(list-ref (list-ref grid y) x))
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(define (set-grid-value! x y val)
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(set! (list-ref (list-ref grid y) x) val))
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(define (game-complete?)
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(or
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(any (lambda (x) (and (not (= (car x) 0)) (apply = x))) grid)
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(any (lambda (x) (and (not (= (car x) 0)) (apply = x)))
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(list (map (lambda (x) (list-ref x 0)) grid)
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(map (lambda (x) (list-ref x 1)) grid)
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(map (lambda (x) (list-ref x 2)) grid)))
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(and (not (= (get-grid-value 0 0) 0))
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(= (get-grid-value 0 0)
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(get-grid-value 1 1)
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(get-grid-value 2 2)))
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(and (not (= (get-grid-value 2 0) 0))
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(= (get-grid-value 2 0)
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(get-grid-value 1 1)
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(get-grid-value 0 2)))
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(every (lambda (x) (not (= 0 x)))
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(flatten grid))))
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(define (find-free-space)
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(let* ((empty-spaces (filter
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(lambda (x)
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(= 0
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(get-grid-value (car x)
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(cdr x))))
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(map
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(lambda (x)
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(cons (modulo x 3)
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(floor (/ x 3))))
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(iota 9)))))
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(list-ref empty-spaces (pseudo-random-integer (length empty-spaces)))))
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(define padding (vec 50 50))
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(define draw-grid-squares
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@ -121,6 +161,81 @@
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(x g-x)
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(y g-y))
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(define-record-type <turn-display>
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(make-turn-display)
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turn-display?)
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(define-record-type <turn>
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(make-turn)
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turn?)
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(define-record-type <bot>
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(make-bot)
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bot?)
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(define-record-type <timer>
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(make-timer current max timeout done running)
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timer?
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(current timer-current set-timer-current!)
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(max timer-max)
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(timeout timer-timeout)
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(done timer-done set-timer-done!)
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(running timer-running set-timer-running!))
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(define update-turn-display
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(make-system
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'update-turn-display
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1
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'entity
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'(<visual-2d> <turn-display>)
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(lambda (_ vis-2d _)
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(let ((draw (visual-2d-draw vis-2d)))
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(when (text-2d? draw)
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(set-text-2d-text! draw
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(case turn
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((player) "Your Turn!")
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((bot) "Bot Turn!")
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((end) "Game over!")
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(else "Whose turn is it anyway??"))))))))
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(define check-game-state
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(make-system
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'check-game-state
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0
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'global
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'()
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(lambda ()
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(when (game-complete?)
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(set! turn 'end)))))
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(define tick-timers
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(make-system
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'tick-timers
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1
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'entity
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'(<timer>)
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(lambda (_ timer)
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(cond
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((> (timer-current timer) (timer-max timer))
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(set-timer-done! timer #t)
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(set-timer-running! timer #f)
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(set-timer-current! timer 0)
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((timer-timeout timer)))
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((timer-running timer)
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(set-timer-current! timer
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(+ (get-frame-time) (timer-current timer))))))))
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(define toggle-bot
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(make-system
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'toggle-bot
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1
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'entity
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'(<timer> <bot>)
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(lambda (_ timer _)
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(when (pop-event 'turn-change 'bot)
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(set-timer-done! timer #f)
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(set-timer-running! timer #t)))))
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(define (make-grid-square x y)
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(entity
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(make-g-s x y)
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@ -144,14 +259,52 @@
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(vec 0 0)
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grid-square-size
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(lambda ()
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(set! (list-ref (list-ref grid y) x) (+ 1 (list-ref (list-ref grid y) x)))))))
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(when (and (eqv? turn 'player) (= 0 (get-grid-value x y)))
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(set-grid-value! x y 1)
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(set! turn 'bot)
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(push-event 'turn-change 'bot (make-turn)))))))
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(define (game)
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(scene
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draw-rectangles
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draw-text-entities
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update-turn-display
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draw-grid-squares
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toggle-bot
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click-buttons
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tick-timers
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push-actions
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check-game-state
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(entity
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(make-turn-display)
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(make-visual-2d
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(make-text-2d
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(vec 0 0)
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"<turn>"
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24)
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(make-color 0 0 0 1)
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0)
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(make-screen-transform
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(vec 550 150)
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(vec 0 0)
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0
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(vec 1 1)
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'center
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'()))
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(entity
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(make-bot)
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(make-timer
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0
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2
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(lambda ()
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(when
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(let ((target (find-free-space)))
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(set-grid-value! (car target) (cdr target) 2)
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(set! turn 'player))))
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#f
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#f))
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(make-grid-square 0 0)
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(make-grid-square 1 0)
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