Game assembler #19
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Instead of being a shared library, maybe we could investigate the engine being an executable that reads Scheme code. It depends on whether Chicken eval will work how I expect it to, and I'm not sure if it would be particularly clean.
Closing this for now. I think it is technically possible to get the code working on https://git.cyan.sh/BirDt/imugi/src/branch/feature/game-loader to work, but I'm having issues with resolving the engine dependencies dynamically.
We have bigger fish to fry.