Commit graph

22 commits

Author SHA1 Message Date
Jakub
d4b517940f Update naming and egg 2026-05-17 13:40:18 +08:00
9f1bde8ac6 Font and texture resource loading 2026-05-17 13:37:50 +08:00
Jakub
768fdf6700 Usage docs 2026-05-17 11:35:01 +08:00
62c821e87b Finish tic-tac-toe 2026-04-22 21:23:55 +08:00
918f3ec873 Draw tic-tac-toe squares 2026-04-21 17:33:32 +08:00
0544429d07 Main menu for tic-tac-toe and text/rectangle drawing functions 2026-04-19 21:58:13 +08:00
6ec23c8ff9 Move input to its own module 2026-04-19 21:25:08 +08:00
f54f9c4b40 Add scene system and update example 2026-04-19 10:15:18 +08:00
69dd991ab9 Move drawing code to it's own module and simplify draw interface 2026-04-18 09:05:31 +08:00
8c48d4ee42 Undo the rendering wrapper so it can be moved out 2026-04-17 22:44:22 +08:00
04e3ec5fa6 Ensure boost acts on all balls 2026-04-17 22:41:30 +08:00
5f95f1f527 Temporarily revert rendering change so we have a working example 2026-04-17 22:33:24 +08:00
66fbc1587c Change vector math interface 2026-04-17 22:30:34 +08:00
d0cada659a Vector constructor and simplify ball creation 2026-04-17 20:00:40 +08:00
072c66c334 + -> v+, * -> v* 2026-04-17 19:55:16 +08:00
190a32ac54 Easier way to register inputs 2026-04-17 19:27:23 +08:00
1b759d7771 Nicer rendering interface 2026-04-17 19:25:42 +08:00
b4a08ea918 Ideal state for vector ops and interface 2026-04-17 19:00:44 +08:00
b37f78330c Pass requested entity components as arguments to 'entity systems 2026-04-17 17:10:00 +08:00
d379cd28d7 Add global systems and bounce boosting 2026-04-16 18:48:39 +08:00
69477db047 Finish bouncing balls example 2026-04-16 17:37:38 +08:00
d9f8f6f0d2 Systems, bug fixes, and first samples 2026-04-12 21:36:50 +08:00