Jakub
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d4b517940f
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Update naming and egg
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2026-05-17 13:40:18 +08:00 |
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9f1bde8ac6
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Font and texture resource loading
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2026-05-17 13:37:50 +08:00 |
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Jakub
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768fdf6700
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Usage docs
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2026-05-17 11:35:01 +08:00 |
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62c821e87b
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Finish tic-tac-toe
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2026-04-22 21:23:55 +08:00 |
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918f3ec873
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Draw tic-tac-toe squares
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2026-04-21 17:33:32 +08:00 |
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0544429d07
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Main menu for tic-tac-toe and text/rectangle drawing functions
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2026-04-19 21:58:13 +08:00 |
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6ec23c8ff9
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Move input to its own module
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2026-04-19 21:25:08 +08:00 |
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f54f9c4b40
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Add scene system and update example
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2026-04-19 10:15:18 +08:00 |
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69dd991ab9
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Move drawing code to it's own module and simplify draw interface
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2026-04-18 09:05:31 +08:00 |
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8c48d4ee42
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Undo the rendering wrapper so it can be moved out
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2026-04-17 22:44:22 +08:00 |
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04e3ec5fa6
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Ensure boost acts on all balls
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2026-04-17 22:41:30 +08:00 |
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5f95f1f527
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Temporarily revert rendering change so we have a working example
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2026-04-17 22:33:24 +08:00 |
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66fbc1587c
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Change vector math interface
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2026-04-17 22:30:34 +08:00 |
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d0cada659a
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Vector constructor and simplify ball creation
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2026-04-17 20:00:40 +08:00 |
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072c66c334
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+ -> v+, * -> v*
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2026-04-17 19:55:16 +08:00 |
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190a32ac54
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Easier way to register inputs
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2026-04-17 19:27:23 +08:00 |
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1b759d7771
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Nicer rendering interface
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2026-04-17 19:25:42 +08:00 |
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b4a08ea918
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Ideal state for vector ops and interface
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2026-04-17 19:00:44 +08:00 |
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b37f78330c
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Pass requested entity components as arguments to 'entity systems
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2026-04-17 17:10:00 +08:00 |
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d379cd28d7
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Add global systems and bounce boosting
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2026-04-16 18:48:39 +08:00 |
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69477db047
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Finish bouncing balls example
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2026-04-16 17:37:38 +08:00 |
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d9f8f6f0d2
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Systems, bug fixes, and first samples
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2026-04-12 21:36:50 +08:00 |
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