Add scene system and update example

This commit is contained in:
BirDt_ 2026-04-19 10:15:18 +08:00
parent e7bfc01f7b
commit f54f9c4b40
3 changed files with 197 additions and 115 deletions

42
engine/scene.scm Normal file
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(module (engine scene) ()
(import scheme
(chicken base)
(chicken module)
(engine core)
(srfi 1)
(srfi 99))
;; This is just for easier serialization
(define-record-type <entity>
(make-entity name components)
entity?
(name entity-name)
(components entity-components))
(export entity named-entity)
(define (entity . components)
(apply make-entity (cons '() (list components))))
(define (named-entity name . components)
(apply make-entity (cons name (list components))))
(export scene)
;; Every element of items here is either an entity record or system
(define (scene . items)
(lambda ()
(clear-world)
(clear-systems)
(clear-event-bus 'input)
(for-each
(lambda (entity)
(if (null? (entity-name entity))
(apply create-entity (entity-components entity))
(apply create-named-entity (cons (entity-name entity)
(entity-components entity)))))
(filter entity? items))
(for-each
(lambda (system)
(add-system system))
(filter system? items))))
)