Add scene system and update example

This commit is contained in:
BirDt_ 2026-04-19 10:15:18 +08:00
parent e7bfc01f7b
commit f54f9c4b40
3 changed files with 197 additions and 115 deletions

View file

@ -293,7 +293,7 @@
;; Event bus interface
(export register-event-bus remove-event-bus fetch-event-bus
push-event peek-event pop-event)
clear-event-bus push-event peek-event pop-event)
;; Register a new event bus
(define (register-event-bus name)
@ -315,6 +315,18 @@
name)
#f))
(define (clear-event-bus name)
(assert (symbol? name))
(let ((event-bus (fetch-event-bus name)))
(if event-bus
(begin
(for-each
(lambda (key)
(hash-table-delete! event-bus key))
(hash-table-keys event-bus))
#t)
#f)))
;; Fetch an event bus by name, or #f if it doesn't exist
(define (fetch-event-bus name)
(assert (symbol? name))
@ -366,7 +378,7 @@
(key key-press-key))
;; Add a new action to the input actions alist
(export register-action)
(export register-action push-actions)
(define (register-action name type . data)
(assert (symbol? name))
(assert (member type '(key-press)))
@ -378,22 +390,22 @@
input-actions)))
;; Default global system for simple input management
(add-system
(make-system
'push-actions
0
'global
'()
(lambda ()
(for-each
(lambda (action)
(cond
((key-press? (cdr action))
(when (key-pressed? (key-press-key (cdr action)))
(push-event 'input
(car action)
(cdr action))))))
input-actions))))
(define push-actions
(make-system
'push-actions
0
'global
'()
(lambda ()
(for-each
(lambda (action)
(cond
((key-press? (cdr action))
(when (key-pressed? (key-press-key (cdr action)))
(push-event 'input
(car action)
(cdr action))))))
input-actions))))
;; Render queue exports
(export register-render-queue push-render-object evaluate-render-queue)

42
engine/scene.scm Normal file
View file

@ -0,0 +1,42 @@
(module (engine scene) ()
(import scheme
(chicken base)
(chicken module)
(engine core)
(srfi 1)
(srfi 99))
;; This is just for easier serialization
(define-record-type <entity>
(make-entity name components)
entity?
(name entity-name)
(components entity-components))
(export entity named-entity)
(define (entity . components)
(apply make-entity (cons '() (list components))))
(define (named-entity name . components)
(apply make-entity (cons name (list components))))
(export scene)
;; Every element of items here is either an entity record or system
(define (scene . items)
(lambda ()
(clear-world)
(clear-systems)
(clear-event-bus 'input)
(for-each
(lambda (entity)
(if (null? (entity-name entity))
(apply create-entity (entity-components entity))
(apply create-named-entity (cons (entity-name entity)
(entity-components entity)))))
(filter entity? items))
(for-each
(lambda (system)
(add-system system))
(filter system? items))))
)