Minor spelling mistake fix
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@ -8,8 +8,8 @@ Imugi is an ECS engine.
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** Entities
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Entities are game objects stored in an SRFI-69 hash table. A hash table is used for O(1) lookup.
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Entity keys within the hash table are symbols, either set intentionally or automatically generated via gensym.
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Entities are identified by their hash, and are each a list of components.
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Entities are queued for addition and removal to/form the hash table ~world~.
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Entities are identified by their key, and are each a list of components.
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Entities are queued for addition and removal to/from the hash table ~world~.
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Entity removal and addition is performed at the beginning of each frame, with removal occuring first.
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There exists a hash map of SRFI-113 sets, ~component-sets~.
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