Ideal state for vector ops and interface
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1 changed files with 30 additions and 31 deletions
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@ -39,7 +39,7 @@
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rigidbody-2d?
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rigidbody-2d?
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(velocity rigidbody-2d-velocity set-rigidbody-2d-velocity!))
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(velocity rigidbody-2d-velocity set-rigidbody-2d-velocity!))
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(define +gravity+ (make-vector2 0 9.8))
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(define +gravity+ (make-vector 0 9.8))
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(define +friction+ -0.1)
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(define +friction+ -0.1)
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(add-system
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(add-system
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@ -49,10 +49,8 @@
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'(<rigidbody-2d>)
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'(<rigidbody-2d>)
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(lambda (_ rbody)
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(lambda (_ rbody)
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(set-rigidbody-2d-velocity! rbody
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(set-rigidbody-2d-velocity! rbody
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(vector-+ (rigidbody-2d-velocity rbody)
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(+ (rigidbody-2d-velocity rbody)
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(vector-*
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(* (get-frame-time)
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(make-vector2 (get-frame-time)
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(get-frame-time))
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+gravity+))))))
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+gravity+))))))
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(add-system
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(add-system
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@ -63,7 +61,8 @@
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(lambda (_ rbody transform)
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(lambda (_ rbody transform)
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(when (> (vector-y (position transform)) (- (cdr (*window-size*)) +ball-radius+))
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(when (> (vector-y (position transform)) (- (cdr (*window-size*)) +ball-radius+))
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(set-rigidbody-2d-velocity! rbody
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(set-rigidbody-2d-velocity! rbody
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(make-vector2 (vector-x (rigidbody-2d-velocity rbody)) (* -1 (vector-y (rigidbody-2d-velocity rbody)))))))))
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(* (rigidbody-2d-velocity rbody)
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(make-vector 1 -1)))))))
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(add-system
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(add-system
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(make-system 'apply-wall-bounce
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(make-system 'apply-wall-bounce
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@ -74,7 +73,8 @@
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(when (or (> (vector-x (position transform)) (- (car (*window-size*)) +ball-radius+))
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(when (or (> (vector-x (position transform)) (- (car (*window-size*)) +ball-radius+))
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(< (vector-x (position transform)) (+ 0 +ball-radius+)))
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(< (vector-x (position transform)) (+ 0 +ball-radius+)))
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(set-rigidbody-2d-velocity! rbody
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(set-rigidbody-2d-velocity! rbody
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(make-vector2 (* -1 (vector-x (rigidbody-2d-velocity rbody))) (vector-y (rigidbody-2d-velocity rbody))))))))
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(* (rigidbody-2d-velocity rbody)
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(make-vector -1 1)))))))
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(add-system
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(add-system
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(make-system 'apply-friction
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(make-system 'apply-friction
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@ -83,9 +83,8 @@
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'(<rigidbody-2d>)
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'(<rigidbody-2d>)
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(lambda (_ rbody)
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(lambda (_ rbody)
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(set-rigidbody-2d-velocity! rbody
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(set-rigidbody-2d-velocity! rbody
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(vector-+ (rigidbody-2d-velocity rbody)
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(+ (rigidbody-2d-velocity rbody)
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(vector-*
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(* (get-frame-time) +friction+
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(make-vector2 (* (get-frame-time) +friction+) (* (get-frame-time) +friction+))
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(rigidbody-2d-velocity rbody)))))))
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(rigidbody-2d-velocity rbody)))))))
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(add-system
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(add-system
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@ -95,7 +94,7 @@
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'(<rigidbody-2d> <screen-transform>)
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'(<rigidbody-2d> <screen-transform>)
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(lambda (_ rbody transform)
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(lambda (_ rbody transform)
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(set-position! transform
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(set-position! transform
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(vector-+ (rigidbody-2d-velocity rbody)
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(+ (rigidbody-2d-velocity rbody)
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(position transform))))))
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(position transform))))))
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(define-record-type <key-press>
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(define-record-type <key-press>
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@ -120,7 +119,7 @@
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(lambda (_ rbody)
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(lambda (_ rbody)
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(when (peek-event 'input 'boost)
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(when (peek-event 'input 'boost)
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(set-rigidbody-2d-velocity! rbody
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(set-rigidbody-2d-velocity! rbody
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(vector-* (make-vector2 2 2)
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(* 2
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(rigidbody-2d-velocity rbody)))))))
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(rigidbody-2d-velocity rbody)))))))
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(add-system
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(add-system
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@ -134,53 +133,53 @@
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(create-entity
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(create-entity
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(make-visual-2d
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(make-visual-2d
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(make-circle-2d
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(make-circle-2d
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(make-vector2 0 0)
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(make-vector 0 0)
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+ball-radius+
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+ball-radius+
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#t)
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#t)
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(make-color 0 0 1 1)
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(make-color 0 0 1 1)
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0)
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0)
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(make-screen-transform
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(make-screen-transform
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(make-vector2 100 100)
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(make-vector 100 100)
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(make-vector2 0 0)
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(make-vector 0 0)
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0
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0
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(make-vector2 1 1)
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(make-vector 1 1)
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'center
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'center
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'none)
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'none)
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(make-rigidbody-2d (make-vector2 5 1)))
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(make-rigidbody-2d (make-vector 5 1)))
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(create-entity
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(create-entity
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(make-visual-2d
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(make-visual-2d
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(make-circle-2d
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(make-circle-2d
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(make-vector2 0 0)
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(make-vector 0 0)
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+ball-radius+
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+ball-radius+
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#t)
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#t)
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(make-color 0 1 0 1)
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(make-color 0 1 0 1)
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0)
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0)
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(make-screen-transform
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(make-screen-transform
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(make-vector2 100 100)
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(make-vector 100 100)
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(make-vector2 0 0)
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(make-vector 0 0)
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0
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0
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(make-vector2 1 1)
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(make-vector 1 1)
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'center
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'center
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'none)
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'none)
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(make-rigidbody-2d (make-vector2 -2 -2)))
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(make-rigidbody-2d (make-vector -2 -2)))
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(create-entity
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(create-entity
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(make-visual-2d
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(make-visual-2d
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(make-circle-2d
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(make-circle-2d
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(make-vector2 0 0)
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(make-vector 0 0)
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+ball-radius+
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+ball-radius+
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#t)
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#t)
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(make-color 1 0 0 1)
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(make-color 1 0 0 1)
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0)
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0)
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(make-screen-transform
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(make-screen-transform
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(make-vector2 100 100)
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(make-vector 100 100)
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(make-vector2 0 0)
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(make-vector 0 0)
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0
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0
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(make-vector2 1 1)
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(make-vector 1 1)
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'center
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'center
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'none)
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'none)
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(make-rigidbody-2d (make-vector2 10 -5)))
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(make-rigidbody-2d (make-vector 10 -5)))
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(create-window)
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(create-window)
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)
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)
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