Rename core interface functions
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@ -52,8 +52,8 @@ If the game attempts to load a resource which has already been loaded, it will u
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* Structure & Modules
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The ~engine~ folder contains core engine code, organised across the following modules:
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- ~(engine core)~ which contains core functionality including starting the window and game loop, functions for adding/removing systems, entities, and event buses.
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- This module also re-exports the bindings of SRFI-99, as we require those records for ~component-sets~ and other places.
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- ~(engine core)~ which contains core functionality including starting the window and game loop, and functions for adding/removing systems, entities, and event buses to/from the game state.
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- ~(engine components)~ which contains methods for creating and accessing components.
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- ~(engine systems)~ which contains functions for creating new systems.
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- ~(engine events)~ which contains functions for creating and interacting with event buses.
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- ~(engine resources)~ which contains functions for loading and using resources.
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