Rename core interface functions

This commit is contained in:
BirDt_ 2026-03-28 17:29:24 +08:00
parent be814a05da
commit a6b767a943
2 changed files with 9 additions and 10 deletions

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@ -52,8 +52,8 @@ If the game attempts to load a resource which has already been loaded, it will u
* Structure & Modules
The ~engine~ folder contains core engine code, organised across the following modules:
- ~(engine core)~ which contains core functionality including starting the window and game loop, functions for adding/removing systems, entities, and event buses.
- This module also re-exports the bindings of SRFI-99, as we require those records for ~component-sets~ and other places.
- ~(engine core)~ which contains core functionality including starting the window and game loop, and functions for adding/removing systems, entities, and event buses to/from the game state.
- ~(engine components)~ which contains methods for creating and accessing components.
- ~(engine systems)~ which contains functions for creating new systems.
- ~(engine events)~ which contains functions for creating and interacting with event buses.
- ~(engine resources)~ which contains functions for loading and using resources.