Rename core interface functions

This commit is contained in:
BirDt_ 2026-03-28 17:29:24 +08:00
parent be814a05da
commit a6b767a943
2 changed files with 9 additions and 10 deletions

View file

@ -52,8 +52,8 @@ If the game attempts to load a resource which has already been loaded, it will u
* Structure & Modules
The ~engine~ folder contains core engine code, organised across the following modules:
- ~(engine core)~ which contains core functionality including starting the window and game loop, functions for adding/removing systems, entities, and event buses.
- This module also re-exports the bindings of SRFI-99, as we require those records for ~component-sets~ and other places.
- ~(engine core)~ which contains core functionality including starting the window and game loop, and functions for adding/removing systems, entities, and event buses to/from the game state.
- ~(engine components)~ which contains methods for creating and accessing components.
- ~(engine systems)~ which contains functions for creating new systems.
- ~(engine events)~ which contains functions for creating and interacting with event buses.
- ~(engine resources)~ which contains functions for loading and using resources.

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@ -1,4 +1,4 @@
(module (engine core) *
(module (engine core) (add-entity add-named-entity remove-entity)
(import scheme
(chicken base)
;; raylib
@ -87,18 +87,17 @@
del-entity-queue)
(set! del-entity-queue '()))
;; Create an instance of an entity in the world and return it's ID
(define (add-instance-named id . components)
;; Create an entity in the world and return it's ID
(define (add-named-entity id . components)
(queue-add-entity id components)
id)
;; Shortcut for anonymous instancing
(define (add-instance . components)
(apply add-instance-named (gensym) components))
(define (add-entity . components)
(apply add-named-entity (gensym) components))
;; Remove an instance from the world
(define (remove-instance id)
;; Remove an entity from the world
(define (remove-entity id)
(queue-del-entity id)
id)
)