Finish tic-tac-toe

This commit is contained in:
BirDt_ 2026-04-22 21:23:55 +08:00
parent 918f3ec873
commit 62c821e87b

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@ -1,6 +1,7 @@
(module (tic-tac-toe) () (module (tic-tac-toe) ()
(import scheme (import scheme
(chicken base) (chicken base)
(chicken random)
(engine core) (engine core)
(engine math) (engine math)
(engine components core) (engine components core)
@ -11,6 +12,8 @@
(srfi 1) (srfi 1)
(srfi 99)) (srfi 99))
(register-event-bus 'turn-change)
(define draw-text-entities (define draw-text-entities
(make-system (make-system
'draw-text 'draw-text
@ -93,6 +96,43 @@
(define grid-square-size (vec 150 150)) (define grid-square-size (vec 150 150))
(define (get-grid-value x y)
(list-ref (list-ref grid y) x))
(define (set-grid-value! x y val)
(set! (list-ref (list-ref grid y) x) val))
(define (game-complete?)
(or
(any (lambda (x) (and (not (= (car x) 0)) (apply = x))) grid)
(any (lambda (x) (and (not (= (car x) 0)) (apply = x)))
(list (map (lambda (x) (list-ref x 0)) grid)
(map (lambda (x) (list-ref x 1)) grid)
(map (lambda (x) (list-ref x 2)) grid)))
(and (not (= (get-grid-value 0 0) 0))
(= (get-grid-value 0 0)
(get-grid-value 1 1)
(get-grid-value 2 2)))
(and (not (= (get-grid-value 2 0) 0))
(= (get-grid-value 2 0)
(get-grid-value 1 1)
(get-grid-value 0 2)))
(every (lambda (x) (not (= 0 x)))
(flatten grid))))
(define (find-free-space)
(let* ((empty-spaces (filter
(lambda (x)
(= 0
(get-grid-value (car x)
(cdr x))))
(map
(lambda (x)
(cons (modulo x 3)
(floor (/ x 3))))
(iota 9)))))
(list-ref empty-spaces (pseudo-random-integer (length empty-spaces)))))
(define padding (vec 50 50)) (define padding (vec 50 50))
(define draw-grid-squares (define draw-grid-squares
@ -121,6 +161,81 @@
(x g-x) (x g-x)
(y g-y)) (y g-y))
(define-record-type <turn-display>
(make-turn-display)
turn-display?)
(define-record-type <turn>
(make-turn)
turn?)
(define-record-type <bot>
(make-bot)
bot?)
(define-record-type <timer>
(make-timer current max timeout done running)
timer?
(current timer-current set-timer-current!)
(max timer-max)
(timeout timer-timeout)
(done timer-done set-timer-done!)
(running timer-running set-timer-running!))
(define update-turn-display
(make-system
'update-turn-display
1
'entity
'(<visual-2d> <turn-display>)
(lambda (_ vis-2d _)
(let ((draw (visual-2d-draw vis-2d)))
(when (text-2d? draw)
(set-text-2d-text! draw
(case turn
((player) "Your Turn!")
((bot) "Bot Turn!")
((end) "Game over!")
(else "Whose turn is it anyway??"))))))))
(define check-game-state
(make-system
'check-game-state
0
'global
'()
(lambda ()
(when (game-complete?)
(set! turn 'end)))))
(define tick-timers
(make-system
'tick-timers
1
'entity
'(<timer>)
(lambda (_ timer)
(cond
((> (timer-current timer) (timer-max timer))
(set-timer-done! timer #t)
(set-timer-running! timer #f)
(set-timer-current! timer 0)
((timer-timeout timer)))
((timer-running timer)
(set-timer-current! timer
(+ (get-frame-time) (timer-current timer))))))))
(define toggle-bot
(make-system
'toggle-bot
1
'entity
'(<timer> <bot>)
(lambda (_ timer _)
(when (pop-event 'turn-change 'bot)
(set-timer-done! timer #f)
(set-timer-running! timer #t)))))
(define (make-grid-square x y) (define (make-grid-square x y)
(entity (entity
(make-g-s x y) (make-g-s x y)
@ -144,14 +259,52 @@
(vec 0 0) (vec 0 0)
grid-square-size grid-square-size
(lambda () (lambda ()
(set! (list-ref (list-ref grid y) x) (+ 1 (list-ref (list-ref grid y) x))))))) (when (and (eqv? turn 'player) (= 0 (get-grid-value x y)))
(set-grid-value! x y 1)
(set! turn 'bot)
(push-event 'turn-change 'bot (make-turn)))))))
(define (game) (define (game)
(scene (scene
draw-rectangles draw-rectangles
draw-text-entities
update-turn-display
draw-grid-squares draw-grid-squares
toggle-bot
click-buttons click-buttons
tick-timers
push-actions push-actions
check-game-state
(entity
(make-turn-display)
(make-visual-2d
(make-text-2d
(vec 0 0)
"<turn>"
24)
(make-color 0 0 0 1)
0)
(make-screen-transform
(vec 550 150)
(vec 0 0)
0
(vec 1 1)
'center
'()))
(entity
(make-bot)
(make-timer
0
2
(lambda ()
(when
(let ((target (find-free-space)))
(set-grid-value! (car target) (cdr target) 2)
(set! turn 'player))))
#f
#f))
(make-grid-square 0 0) (make-grid-square 0 0)
(make-grid-square 1 0) (make-grid-square 1 0)