#+title: Bitter Duel This is a really simple tactics game for the [[https://itch.io/jam/spring-lisp-game-jam-2026][2026 Spring Lisp Game Jam]]. It is made in Chicken Scheme, using my own game framework [[https://git.cyan.sh/BirDt/imugi][Imugi]]. * Build First install Chicken 5, then install Imugi using the instructions in its repo. You will also need to ~chicken-install csm~ for easier building. Once both of those dependencies are installed, run: #+begin_src shell mkdir build && cd build csm -program bitter-duel .. ./bitter-duel #+end_src * How To Play First to 3 hits wins. You are blue. Each unit on the board has a stance and a hand position. The stance can be high, mid, or low. You can change your stance each turn. Hand position can be high-right, high-left, mid-right, mid-left, low-right, low-left --- forming a circle. Each turn you can choose to attack from your current hand position, or from an adjacent one on the circle. For example, from high-right, you can attack from high-right, high-left, or mid-right. After the attack, your hand moves to the opposite position. For example, attacking from high-right, your hand becomes low-left. You can move 1 square on each turn. Build your order: move, change stance, and attack. Orders are submitted simultaneously and then resolved: movement first, then stance change, then attack if in range (neighboring squares). ** Stances Your chance to hit is higher if your attack matches your stance. A mid-right attack has a lower chance of hidding from a high stance than a high-right attack. Your stance also determines your defense. A high stance has bonus defense against high attacks, but weak defense against low attacks. A low stance is the opposite. A mid stance has bonus defense against mid attacks, but weak defense against high and low.