Basic main menu and README
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#+title: Bitter Duel
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This is a really simple tactics game for the [[https://itch.io/jam/spring-lisp-game-jam-2026][2026 Spring Lisp Game Jam]].
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It is made in Chicken Scheme, using my own game framework [[https://git.cyan.sh/BirDt/imugi][Imugi]].
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* Build
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First install Chicken 5, then install Imugi using the instructions in its repo. You will also need to ~chicken-install csm~ for easier building.
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Once both of those dependencies are installed, run:
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#+begin_src shell
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mkdir build && cd build
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csm -program bitter-duel ..
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./bitter-duel
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#+end_src
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* Design & Gameplay
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In Bitter Duel, you control a single character on a 5 by 5 grid. There is a single opponent facing off against you.
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Each character has a stance and hand position, and can move, attack, or assume a stance on their turn.
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Each character has 3 health.
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** Stances
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Stances are initial striking positions, and provide some intrinsic bonus offense and defense on the turn that the stance is assumed.
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After attacking or moving, your stance is broken until you next assume it.
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There are 4 stances:
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- High (Up-Left/Up-Right)
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- The High stance has a higher defense (70) against High and (60) Stab attacks, but low defense against Low attacks (30).
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- The High stance adds additional offense to your High attacks (80).
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- Low (Down-Left/Down-Right)
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- The Low stance has higher defense (70) against Low and (60) Stab attacks, but low defense against High attacks (30).
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- The low stance adds additional offense to your Low attacks (70).
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- Side (Mid-Left/Mid-Right)
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- The Side stance has higher defense (70) against swing attacks, but low defense (30) against High and Low attacks.
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- The Side stance adds additional offense to your Swing attacks (70)
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** Hand Position
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Your hand position adds defense against attacks coming from that direction (60) and dictates what next attacks you can perform.
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The hand positions are:
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- Up-left:
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- Defense against top and right attacks.
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- Up-right
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- Defense against top and left attacks.
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- Mid-right
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- Defense against mid and left attacks.
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- Mid-left
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- Defense against mid and right attacks.
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- Down-left
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- Defense against bottom and right attacks.
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- Down-right
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- Defense against bottom and left attacks.
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** Attacks
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Each of the hand positions is also a type of attack. You may perform an attack from the 3 positions near the hand position.
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For example, Up-Left can attack from Up-Left, Up-Right, or Mid-Left.
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After an attack, your hand position changes to the opposite of the attack. So Up-Left becomes Down-Right.
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** Attacking and Turns
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Both players lock in their actions, then the turn is resolved like so:
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1. Handle any stance changes
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2. Handle any movement.
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3. Resolve attacks.
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To resolve an attack, get the offense of the attack and defense for that attack from the defender.
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Subtract Defense from Offense, divide by 10, and add 5. Call this the "target number".
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Roll a number between 1 and 10. If the roll is lower than the target number, the attack goes through and the defender takes a hit.
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Characters always attack and defend from the hand position they start in at the beginning of the turn.
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* Credits
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- https://sethbb.itch.io/32rogues
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