Basic combat

This commit is contained in:
Jakub 2026-05-24 00:17:34 +08:00
parent 31a0bd9a34
commit 0b164302c4
7 changed files with 636 additions and 55 deletions

143
modules/attack.scm Normal file
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(module (bd attack) ()
(import scheme
(chicken base)
(chicken module)
(chicken string)
(bd random)
(srfi 99))
(export hand-direction hand-vert hand-horiz)
(define-record-type <hand-direction>
(hand-direction vert horiz)
hand-direction?
(vert hand-vert)
(horiz hand-horiz))
(export direction-to-string)
(define (direction-to-string dir)
(conc (hand-vert dir)
" : "
(hand-horiz dir)))
(define (opposite-horiz h)
(if (eqv? h 'right)
'left
'right))
(define (opposite-vert v)
(cond
((eqv? v 'high) 'low)
((eqv? v 'mid) 'mid)
((eqv? v 'low) 'high)))
(export opposite-pos)
(define (opposite-pos h)
(hand-direction
(opposite-vert (hand-vert h))
(opposite-horiz (hand-horiz h))))
(define (pos-= h1 h2)
(and (eqv? (hand-vert h1) (hand-vert h2))
(eqv? (hand-horiz h1) (hand-horiz h2))))
(define (pos-to-int h)
(cond
((pos-= h (hand-direction 'high 'right)) 0)
((pos-= h (hand-direction 'high 'left)) 1)
((pos-= h (hand-direction 'mid 'left)) 2)
((pos-= h (hand-direction 'low 'left)) 3)
((pos-= h (hand-direction 'low 'right)) 4)
((pos-= h (hand-direction 'mid 'right)) 5)))
(define (int-to-pos i)
(case i
((0) (hand-direction 'high 'right))
((1) (hand-direction 'high 'left))
((2) (hand-direction 'mid 'left))
((3) (hand-direction 'low 'left))
((4) (hand-direction 'low 'right))
((5) (hand-direction 'mid 'right))))
(export rotate-pos rotate-pos-cc)
(define (rotate-pos p)
(let ((pos (pos-to-int p)))
(if (= pos 5)
(int-to-pos 0)
(int-to-pos (+ 1 pos)))))
(define (rotate-pos-cc p)
(let ((pos (pos-to-int p)))
(if (= pos 0)
(int-to-pos 5)
(int-to-pos (- pos 1)))))
(export attack attack-direction attack-offense)
(define-record-type <attack>
(attack direction offense)
attack?
(direction attack-direction)
(offense attack-offense))
(define (high-stance-attack dir)
(if (eqv? 'high (hand-vert dir))
80
50))
(define (mid-stance-attack dir)
(if (eqv? 'mid (hand-vert dir))
80
50))
(define (low-stance-attack dir)
(if (eqv? 'low (hand-vert dir))
80
50))
(export attack-from-stance)
(define (attack-from-stance attack-direction stance)
(attack attack-direction
(cond
((eqv? stance 'high) (high-stance-attack attack-direction))
((eqv? stance 'mid) (mid-stance-attack attack-direction))
((eqv? stance 'low) (mid-stance-attack attack-direction))
(else 50))))
(define (high-stance-defense dir)
(cond
((eqv? 'high (hand-vert dir)) 20)
((eqv? 'low (hand-vert dir)) -30)
(else 0)))
(define (mid-stance-defense dir)
(cond
((eqv? 'mid (hand-vert dir)) 20)
(else -30)))
(define (low-stance-defense dir)
(cond
((eqv? 'low (hand-vert dir)) 20)
((eqv? 'high (hand-vert dir)) -30)
(else 0)))
(export defense-from-stance)
(define (defense-from-stance attack-dir hand-pos stance)
(+ 40
(if (or (eqv? (hand-vert attack-dir)
(opposite-vert (hand-vert hand-pos)))
(eqv? (hand-horiz attack-dir)
(opposite-horiz (hand-horiz hand-pos))))
20
0)
(cond
((eqv? stance 'high) (high-stance-defense attack-dir))
((eqv? stance 'mid) (mid-stance-defense attack-dir))
((eqv? stance 'low) (low-stance-defense attack-dir))
(else 0))))
(export resolve-combat)
(define (resolve-combat attack defense)
(let ((tn (+ 5 (/ (- (attack-offense attack) defense) 10))))
(if (> tn (+ 1 (rand-int 10)))
'hit
'miss)))
)