Basic combat
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README.org
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README.org
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@ -15,61 +15,31 @@ Once both of those dependencies are installed, run:
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./bitter-duel
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#+end_src
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* Design & Gameplay
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* How To Play
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First to 3 hits wins.
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In Bitter Duel, you control a single character on a 5 by 5 grid. There is a single opponent facing off against you.
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You are blue.
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Each character has a stance and hand position, and can move, attack, or assume a stance on their turn.
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Each character has 3 health.
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Each unit on the board has a stance and a hand position.
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The stance can be high, mid, or low. You can change your stance each turn.
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Hand position can be high-right, high-left, mid-right, mid-left, low-right, low-left --- forming a circle.
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Each turn you can choose to attack from your current hand position, or from an adjacent one on the circle.
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For example, from high-right, you can attack from high-right, high-left, or mid-right.
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After the attack, your hand moves to the opposite position.
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For example, attacking from high-right, your hand becomes low-left.
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You can move 1 square on each turn.
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Build your order: move, change stance, and attack.
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Orders are submitted simultaneously and then resolved: movement first, then stance change, then attack if in range (neighboring squares).
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** Stances
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Stances are initial striking positions, and provide some intrinsic bonus offense and defense on the turn that the stance is assumed.
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Your chance to hit is higher if your attack matches your stance. A mid-right attack has a lower chance of hidding from a high stance than a high-right attack.
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After attacking or moving, your stance is broken until you next assume it.
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There are 4 stances:
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- High (Up-Left/Up-Right)
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- The High stance has a higher defense (70) against High and (60) Stab attacks, but low defense against Low attacks (30).
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- The High stance adds additional offense to your High attacks (80).
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- Low (Down-Left/Down-Right)
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- The Low stance has higher defense (70) against Low and (60) Stab attacks, but low defense against High attacks (30).
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- The low stance adds additional offense to your Low attacks (70).
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- Side (Mid-Left/Mid-Right)
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- The Side stance has higher defense (70) against swing attacks, but low defense (30) against High and Low attacks.
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- The Side stance adds additional offense to your Swing attacks (70)
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** Hand Position
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Your hand position adds defense against attacks coming from that direction (60) and dictates what next attacks you can perform.
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The hand positions are:
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- Up-left:
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- Defense against top and right attacks.
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- Up-right
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- Defense against top and left attacks.
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- Mid-right
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- Defense against mid and left attacks.
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- Mid-left
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- Defense against mid and right attacks.
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- Down-left
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- Defense against bottom and right attacks.
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- Down-right
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- Defense against bottom and left attacks.
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** Attacks
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Each of the hand positions is also a type of attack. You may perform an attack from the 3 positions near the hand position.
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For example, Up-Left can attack from Up-Left, Up-Right, or Mid-Left.
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After an attack, your hand position changes to the opposite of the attack. So Up-Left becomes Down-Right.
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** Attacking and Turns
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Both players lock in their actions, then the turn is resolved like so:
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1. Handle any stance changes
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2. Handle any movement.
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3. Resolve attacks.
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To resolve an attack, get the offense of the attack and defense for that attack from the defender.
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Subtract Defense from Offense, divide by 10, and add 5. Call this the "target number".
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Roll a number between 1 and 10. If the roll is lower than the target number, the attack goes through and the defender takes a hit.
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Characters always attack and defend from the hand position they start in at the beginning of the turn.
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* Credits
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- https://sethbb.itch.io/32rogues
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Your stance also determines your defense.
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A high stance has bonus defense against high attacks, but weak defense against low attacks.
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A low stance is the opposite.
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A mid stance has bonus defense against mid attacks, but weak defense against high and low.
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